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o3de/Code/Editor/Util/PredefinedAspectRatios.h

45 lines
1006 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
#define CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
#pragma once
#include <vector>
class CPredefinedAspectRatios
{
public:
CPredefinedAspectRatios();
virtual ~CPredefinedAspectRatios();
void AddAspectRatio(float x, int y);
void AddAspectRatio(int x, int y);
float GetCurrentValue() const;
bool IsEmpty() const;
size_t GetCount() const;
const QString& GetName(size_t aspectRatioId) const;
float GetValue(size_t aspectRatioId) const;
bool IsCurrent(size_t aspectRatioId) const;
private:
struct SAspectRatio
{
QString name;
float value;
};
std::vector< SAspectRatio > m_aspectRatios;
};
#endif // CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H