You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.0 KiB
Python
73 lines
2.0 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
"""
|
|
|
|
import time
|
|
|
|
ENTER_MSG = ("Entered game mode", "Failed to enter game mode")
|
|
EXIT_MSG = ("Exited game mode", "Couldn't exit game mode")
|
|
|
|
class Timer:
|
|
unit_divisor = 60
|
|
hour_divisor = unit_divisor * unit_divisor
|
|
|
|
def start(self):
|
|
self._start_time = time.perf_counter()
|
|
|
|
def log_time(self, message):
|
|
from editor_python_test_tools.utils import Report
|
|
|
|
elapsed_time = time.perf_counter() - self._start_time
|
|
hours = int(elapsed_time / Timer.hour_divisor)
|
|
minutes = int(elapsed_time % Timer.hour_divisor / Timer.unit_divisor)
|
|
seconds = elapsed_time % Timer.unit_divisor
|
|
|
|
Report.info(f'{message}: {hours:0>2d}:{minutes:0>2d}:{seconds:0>5.2f}\n')
|
|
|
|
def time_editor_level_loading(level_dir, level_name):
|
|
|
|
"""
|
|
Summary:
|
|
Time how long it takes to load an arbitrary level, entering game mode, and exiting game mode
|
|
|
|
Level Description:
|
|
Preferably a level with a large number of entities
|
|
|
|
Expected Behavior:
|
|
Level loads within a reasonable time frame e.i. doesn't trip the framework timeout
|
|
|
|
Benchmark Steps:
|
|
1) Time opening the level
|
|
2) Time entering game mode
|
|
3) Time exiting game mode
|
|
4) Close the editor
|
|
|
|
:return: None
|
|
"""
|
|
from editor_python_test_tools.utils import TestHelper as helper
|
|
|
|
timer = Timer()
|
|
|
|
helper.init_idle()
|
|
|
|
# 1) Open level
|
|
timer.start()
|
|
helper.open_level(level_dir, level_name)
|
|
timer.log_time('Level load time')
|
|
|
|
# 2) Time how long it takes to enter game mode
|
|
timer.start()
|
|
helper.enter_game_mode(ENTER_MSG)
|
|
timer.log_time('Enter game mode')
|
|
|
|
# 3) Exit game mode
|
|
timer.start()
|
|
helper.exit_game_mode(EXIT_MSG)
|
|
timer.log_time('Exit game mode')
|
|
|
|
# 4) Close the editor
|
|
helper.close_editor()
|