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o3de/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxViewportConstants.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Console/IConsole.h>
namespace WhiteBox
{
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexDeselectedColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxSelectedModifierColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeUserColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeMeshColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxEdgeHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxPolygonHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxPolygonHoveredOutlineColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexHoveredColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexSelectedModifierColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexRestoreColor);
AZ_CVAR_EXTERNED(AZ::Color, cl_whiteBoxVertexHiddenRestoreColor);
AZ_CVAR_EXTERNED(float, cl_whiteBoxVertexManipulatorSize);
AZ_CVAR_EXTERNED(float, cl_whiteBoxMouseClickDeltaThreshold);
AZ_CVAR_EXTERNED(float, cl_whiteBoxModifierMidpointEpsilon);
AZ_CVAR_EXTERNED(float, cl_whiteBoxEdgeVisualWidth);
AZ_CVAR_EXTERNED(float, cl_whiteBoxEdgeSelectionWidth);
AZ_CVAR_EXTERNED(float, cl_whiteBoxSelectedEdgeVisualWidth);
//! Smallest area squared for a triangle to still be considered valid.
inline const float DegenerateTriangleAreaSquareEpsilon{std::numeric_limits<float>::epsilon()};
//! Default tint colour for WhiteBox render material.
inline const AZ::Vector3 DefaultMaterialTint = AZ::Vector3::CreateOne();
//! Default texture type for WhiteBox render material.
inline const bool DefaultMaterialUseTexture = true;
//! Default game mode visibility for WhiteBox render material.
inline const bool DefaultVisibility = true;
} // namespace WhiteBox