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o3de/Gems/PBSreferenceMaterials/Assets/materials/pbs_reference/light_leather.mtl
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2021-03-25 13:57:57 -07:00

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<Material MtlFlags="524288" Shader="Illum" GenMask="80000081" StringGenMask="%ALLOW_SILHOUETTE_POM%BUMP_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_plastic" MatTemplate="" Diffuse="1,1,1" Specular="0.038472746,0.038472746,0.038472746" Emissive="0,0,0" Shininess="255" Opacity="1" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="materials/pbs_reference/light_leather_diff.tif">
<TexMod TileU="5" TileV="5"/>
</Texture>
<Texture Map="Bumpmap" File="materials/pbs_reference/leather_ddna.tif"/>
</Textures>
<PublicParams SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>