74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzQtComponents/Components/Widgets/BrowseEdit.h>
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#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h>
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namespace EMotionFX
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{
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class ActorInstance;
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}
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namespace EMStudio
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{
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class NodeSelectionWindow;
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class ActorJointBrowseEdit
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: public AzQtComponents::BrowseEdit
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{
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Q_OBJECT // AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR_DECL
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explicit ActorJointBrowseEdit(QWidget* parent = nullptr);
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void SetSingleJointSelection(bool singleSelectionEnabled);
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void SetSelectedJoints(const AZStd::vector<SelectionItem>& selectedJoints);
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EMotionFX::ActorInstance* GetActorInstance() const;
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const AZStd::vector<SelectionItem>& GetPreviouslySelectedJoints() const { return m_previouslySelectedJoints; }
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signals:
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// Emitted when the new joint selection got accepted from the joint selection window.
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void SelectionDone(const AZStd::vector<SelectionItem>& selectedJoints);
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// Selection got rejected. In case reaction happened on the SelectionChanged() signal, handle going back to the original state.
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void SelectionRejected(const AZStd::vector<SelectionItem>& previouslySelectedJoints);
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// Emitted while the selection window is open and selection changes (final selection via SelectionDone() signal).
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void SelectionChanged(const AZStd::vector<SelectionItem>& selectedJoints);
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private slots:
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void OnBrowseButtonClicked();
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void OnSelectionDone(const AZStd::vector<SelectionItem>& selectedJoints);
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void OnSelectionDoneMCoreArray(const MCore::Array<SelectionItem>& selectedJoints);
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void OnSelectionChanged();
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void OnSelectionRejected();
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void OnTextEdited(const QString& text);
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private:
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void UpdatePlaceholderText();
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AZStd::vector<SelectionItem> FromMCoreArray(const MCore::Array<SelectionItem>& in) const;
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AZStd::vector<SelectionItem> m_previouslySelectedJoints; /// Selected joints before selection window opened.
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AZStd::vector<SelectionItem> m_selectedJoints;
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NodeSelectionWindow* m_jointSelectionWindow = nullptr;
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bool m_singleJointSelection = true;
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};
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} // namespace EMStudio
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