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111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef _CREWATERVOLUME_
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#define _CREWATERVOLUME_
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#pragma once
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#include "VertexFormats.h"
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class CREWaterVolume
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: public CRendElementBase
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{
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public:
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CREWaterVolume();
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virtual ~CREWaterVolume();
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virtual void mfPrepare(bool bCheckOverflow);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void mfGetPlane(Plane_tpl<f32>& pl);
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virtual void mfCenter(Vec3& vCenter, CRenderObject* pObj);
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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public:
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struct SParams
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{
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SParams()
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: m_pVertices(0)
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, m_pIndices(0)
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, m_numVertices(0)
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, m_numIndices(0)
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, m_center(0, 0, 0)
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, m_WSBBox(Vec3(-1, -1, -1), Vec3(1, 1, 1))
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, m_fogPlane(Vec3(0, 0, 1), 0)
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, m_fogDensity(0.1f)
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, m_fogColor(0.2f, 0.5f, 0.7f)
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, m_fogColorAffectedBySun(true)
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, m_fogShadowing(0.5f)
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, m_caustics(true)
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, m_causticIntensity(1.0f)
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, m_causticTiling(1.0f)
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, m_causticHeight(0.9f)
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, m_viewerInsideVolume(false)
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, m_viewerCloseToWaterPlane(false)
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, m_viewerCloseToWaterVolume(false)
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{
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}
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const SVF_P3F_C4B_T2F* m_pVertices;
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const uint16* m_pIndices;
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size_t m_numVertices;
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size_t m_numIndices;
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Vec3 m_center;
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AABB m_WSBBox;
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Plane_tpl<f32> m_fogPlane;
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float m_fogDensity;
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Vec3 m_fogColor;
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bool m_fogColorAffectedBySun;
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float m_fogShadowing;
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bool m_caustics;
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float m_causticIntensity;
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float m_causticTiling;
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float m_causticHeight;
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bool m_viewerInsideVolume;
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bool m_viewerCloseToWaterPlane;
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bool m_viewerCloseToWaterVolume;
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};
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struct SOceanParams
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{
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SOceanParams()
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: m_fogColor(0.2f, 0.5f, 0.7f)
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, m_fogColorShallow(0.2f, 0.5f, 0.7f)
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, m_fogDensity(0.2f)
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{
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}
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Vec3 m_fogColor;
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Vec3 m_fogColorShallow;
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float m_fogDensity;
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};
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public:
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const SParams* m_pParams;
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const SOceanParams* m_pOceanParams;
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bool m_drawWaterSurface;
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bool m_drawFastPath;
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};
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#endif // #ifndef _CREWATERVOLUME_
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