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159 lines
5.0 KiB
C++
159 lines
5.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __CREBASECLOUD_H__
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#define __CREBASECLOUD_H__
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//================================================================================
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class SCloudParticle
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{
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public:
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inline SCloudParticle();
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inline SCloudParticle(const Vec3& vPos, float fRadius, const ColorF& baseColor, float fTransparency = 0);
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inline SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[]);
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inline ~SCloudParticle();
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float GetRadiusX() const { return m_fSize[0]; }
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float GetRadiusY() const { return m_fSize[1]; }
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float GetTransparency() const { return m_fTransparency; }
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const Vec3& GetPosition() const { return m_vPosition; }
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const ColorF& GetBaseColor() const { return m_vBaseColor; }
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uint32 GetNumLitColors() const { return m_vLitColors.size(); }
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inline const ColorF GetLitColor(unsigned int index) const;
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float GetSquareSortDistance() const { return m_fSquareSortDistance; }
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//! Sets the radius of the particle.
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void SetRadiusX(float rad) { m_fSize[0] = rad; }
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void SetRadiusY(float rad) { m_fSize[1] = rad; }
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void SetTransparency(float trans) { m_fTransparency = trans; }
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void SetPosition(const Vec3& pos) { m_vPosition = pos; }
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void SetBaseColor(const ColorF& col) { m_vBaseColor = col; }
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void AddLitColor(const ColorF& col) { m_vLitColors.push_back(col); }
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void ClearLitColors() { m_vLitColors.clear(); }
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void SetSquareSortDistance(float fSquareDistance) { m_fSquareSortDistance = fSquareDistance; }
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bool operator<(const SCloudParticle& p) const
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{
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return (m_fSquareSortDistance < p.m_fSquareSortDistance);
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}
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bool operator>(const SCloudParticle& p) const
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{
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return (m_fSquareSortDistance > p.m_fSquareSortDistance);
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}
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protected:
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float m_fTransparency;
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Vec3 m_vPosition;
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float m_fSize[2];
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float m_fRotMin;
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float m_fRotMax;
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ColorF m_vBaseColor;
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TArray<ColorF> m_vLitColors;
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Vec3 m_vEye;
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// for sorting particles during shading
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float m_fSquareSortDistance;
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public:
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Vec2 m_vUV[2];
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};
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inline SCloudParticle::SCloudParticle()
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{
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m_fSize[0] = 0;
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m_fTransparency = 0;
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m_vPosition = Vec3(0, 0, 0);
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m_vBaseColor = Col_Black;
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m_vEye = Vec3(0, 0, 0);
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m_fSquareSortDistance = 0;
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m_vLitColors.clear();
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}
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inline SCloudParticle::SCloudParticle(const Vec3& pos, float fRadius, const ColorF& baseColor, float fTransparency)
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{
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m_fSize[0] = fRadius;
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m_fSize[1] = fRadius;
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m_fTransparency = fTransparency;
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m_vPosition = pos;
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m_vBaseColor = baseColor;
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m_vUV[0] = Vec2(0, 0);
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m_vUV[1] = Vec2(1, 1);
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m_fRotMin = 0;
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m_fRotMax = 0;
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m_vEye = Vec3(0, 0, 0);
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m_fSquareSortDistance = 0;
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m_vLitColors.clear();
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}
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inline SCloudParticle::SCloudParticle(const Vec3& vPos, float fRadiusX, float fRadiusY, float fRotMin, float fRotMax, Vec2 vUV[2])
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{
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m_fSize[0] = fRadiusX;
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m_fSize[1] = fRadiusY;
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m_vPosition = vPos;
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m_vBaseColor = Col_White;
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m_vUV[0] = vUV[0];
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m_vUV[1] = vUV[1];
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m_fRotMin = fRotMin;
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m_fRotMax = fRotMax;
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m_fTransparency = 1.0f;
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m_vEye = Vec3(0, 0, 0);
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m_fSquareSortDistance = 0;
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m_vLitColors.clear();
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}
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inline SCloudParticle::~SCloudParticle()
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{
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m_vLitColors.clear();
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}
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inline const ColorF SCloudParticle::GetLitColor(unsigned int index) const
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{
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if (index <= m_vLitColors.size())
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{
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return m_vLitColors[index];
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}
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else
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{
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return Col_Black;
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}
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}
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//===========================================================================
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class CREBaseCloud
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: public CRendElementBase
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{
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friend class CRECloud;
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public:
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CREBaseCloud()
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: CRendElementBase()
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{
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mfSetType(eDATA_Cloud);
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mfUpdateFlags(FCEF_TRANSFORM);
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}
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virtual void SetParticles(SCloudParticle* pParticles, int nNumParticles) = 0;
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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};
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#endif // __CREBASECLOUD_H__
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