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37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Jobs/Job.h>
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#include <task/PxTask.h>
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namespace PhysX
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{
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//! Handles PhysX tasks in the Open 3D Engine job scheduler.
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class PhysXJob
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: public AZ::Job
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{
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public:
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AZ_CLASS_ALLOCATOR(PhysXJob, AZ::ThreadPoolAllocator, 0);
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PhysXJob(physx::PxBaseTask& pxTask, AZ::JobContext* context = nullptr);
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~PhysXJob() = default;
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protected:
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void Process() override;
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private:
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physx::PxBaseTask& m_pxTask;
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};
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}
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