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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <PhysX_precompiled.h>
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#include <System/PhysXCpuDispatcher.h>
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#include <System/PhysXJob.h>
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namespace PhysX
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{
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PhysXCpuDispatcher* PhysXCpuDispatcherCreate()
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{
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return aznew PhysXCpuDispatcher();
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}
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void PhysXCpuDispatcher::submitTask(physx::PxBaseTask& task)
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{
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auto azJob = aznew PhysXJob(task);
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azJob->Start();
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}
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physx::PxU32 PhysXCpuDispatcher::getWorkerCount() const
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{
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return AZ::JobContext::GetGlobalContext()->GetJobManager().GetNumWorkerThreads();
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}
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} // namespace PhysX
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