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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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class ExportEventContext;
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}
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namespace Containers
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{
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class Scene;
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}
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namespace DataTypes
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{
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class IMeshData;
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}
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}
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}
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namespace PhysX
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{
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namespace Pipeline
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{
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class MeshGroup;
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class MeshExporter
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: public AZ::SceneAPI::SceneCore::ExportingComponent
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{
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public:
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AZ_COMPONENT(MeshExporter, "{4EA8B035-064D-456F-A9BA-0CDA40E9B84C}", AZ::SceneAPI::SceneCore::ExportingComponent);
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MeshExporter();
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~MeshExporter() override = default;
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static void Reflect(AZ::ReflectContext* context);
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AZ::SceneAPI::Events::ProcessingResult ProcessContext(AZ::SceneAPI::Events::ExportEventContext& context) const;
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private:
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AZ::SceneAPI::Events::ProcessingResult ExportMeshObject(AZ::SceneAPI::Events::ExportEventContext& context, const AZStd::shared_ptr<const AZ::SceneAPI::DataTypes::IMeshData>& meshToExport, const AZStd::string& nodePath, const Pipeline::MeshGroup& pxMeshGroup) const;
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};
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}
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}
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