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o3de/Gems/PhysX/Code/Source/Pipeline/MeshExporter.h

62 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
class ExportEventContext;
}
namespace Containers
{
class Scene;
}
namespace DataTypes
{
class IMeshData;
}
}
}
namespace PhysX
{
namespace Pipeline
{
class MeshGroup;
class MeshExporter
: public AZ::SceneAPI::SceneCore::ExportingComponent
{
public:
AZ_COMPONENT(MeshExporter, "{4EA8B035-064D-456F-A9BA-0CDA40E9B84C}", AZ::SceneAPI::SceneCore::ExportingComponent);
MeshExporter();
~MeshExporter() override = default;
static void Reflect(AZ::ReflectContext* context);
AZ::SceneAPI::Events::ProcessingResult ProcessContext(AZ::SceneAPI::Events::ExportEventContext& context) const;
private:
AZ::SceneAPI::Events::ProcessingResult ExportMeshObject(AZ::SceneAPI::Events::ExportEventContext& context, const AZStd::shared_ptr<const AZ::SceneAPI::DataTypes::IMeshData>& meshToExport, const AZStd::string& nodePath, const Pipeline::MeshGroup& pxMeshGroup) const;
};
}
}