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o3de/Gems/PhysX/Code/Source/Pipeline/MeshBehavior.h

48 lines
2.1 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace PhysX
{
namespace Pipeline
{
class MeshBehavior
: public AZ::SceneAPI::SceneCore::BehaviorComponent
, public AZ::SceneAPI::Events::ManifestMetaInfoBus::Handler
, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(MeshBehavior, "{B6AFB216-2A49-402F-A2B1-C3A17812D53F}", AZ::SceneAPI::SceneCore::BehaviorComponent);
~MeshBehavior() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(AZ::ReflectContext* context);
void GetCategoryAssignments(CategoryRegistrationList& categories, const AZ::SceneAPI::Containers::Scene& scene) override;
void InitializeObject(const AZ::SceneAPI::Containers::Scene& scene, AZ::SceneAPI::DataTypes::IManifestObject& target) override;
AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action,
RequestingApplication requester) override;
private:
AZ::SceneAPI::Events::ProcessingResult BuildDefault(AZ::SceneAPI::Containers::Scene& scene) const;
AZ::SceneAPI::Events::ProcessingResult UpdatePhysXMeshGroups(AZ::SceneAPI::Containers::Scene& scene) const;
};
} // Pipeline
} // PhysX