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o3de/Gems/PhysX/Code/Source/Pipeline/HeightFieldAssetHandler.h

66 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetTypeInfoBus.h>
namespace PhysX
{
namespace Pipeline
{
struct HeightFieldAssetHeader
{
AZ::u32 m_assetVersion = 2;
AZ::u32 m_assetDataSize = 0;
};
/// Asset handler for loading and initializing PhysX HeightFieldAsset assets.
class HeightFieldAssetHandler
: public AZ::Data::AssetHandler
, private AZ::AssetTypeInfoBus::Handler
{
public:
static const char* s_assetFileExtension;
AZ_CLASS_ALLOCATOR(HeightFieldAssetHandler, AZ::SystemAllocator, 0);
HeightFieldAssetHandler();
~HeightFieldAssetHandler();
void Register();
void Unregister();
// AZ::Data::AssetHandler
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
AZ::Data::AssetHandler::LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
bool SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream) override;
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
// AZ::AssetTypeInfoBus
AZ::Data::AssetType GetAssetType() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
const char* GetAssetTypeDisplayName() const;
const char* GetBrowserIcon() const override;
const char* GetGroup() const override;
AZ::Uuid GetComponentTypeId() const override;
};
} // namespace Pipeline
} // namespace PhysX