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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzFramework/Physics/RagdollPhysicsBus.h>
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#include <AzFramework/Physics/Ragdoll.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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#include <PhysX/UserDataTypes.h>
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namespace PhysX
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{
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/// PhysX specific implementation of generic physics API RagdollNode class.
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class RagdollNode
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: public Physics::RagdollNode
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{
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public:
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AZ_CLASS_ALLOCATOR(RagdollNode, AZ::SystemAllocator, 0);
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AZ_RTTI(RagdollNode, "{6AB5AB45-6DE3-4F97-B7C7-CEEB1FEEE721}", Physics::RagdollNode);
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static void Reflect(AZ::ReflectContext* context);
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RagdollNode() = default;
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explicit RagdollNode(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
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~RagdollNode();
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void SetJoint(const AZStd::shared_ptr<Physics::Joint>& joint);
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// Physics::RagdollNode
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AzPhysics::RigidBody& GetRigidBody() override;
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const AZStd::shared_ptr<Physics::Joint>& GetJoint() const override;
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bool IsSimulating() const override;
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// AzPhysics::SimulatedBody
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AzPhysics::Scene* GetScene() override;
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AZ::EntityId GetEntityId() const override;
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AZ::Transform GetTransform() const override;
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void SetTransform(const AZ::Transform& transform) override;
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AZ::Vector3 GetPosition() const override;
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AZ::Quaternion GetOrientation() const override;
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AZ::Aabb GetAabb() const override;
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AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
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AZ::Crc32 GetNativeType() const override;
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void* GetNativePointer() const override;
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AzPhysics::SimulatedBodyHandle GetRigidBodyHandle() const;
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private:
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void CreatePhysicsBody(AzPhysics::SceneHandle sceneHandle, Physics::RagdollNodeConfiguration& nodeConfig);
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void DestroyPhysicsBody();
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AZStd::shared_ptr<Physics::Joint> m_joint;
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AzPhysics::RigidBody* m_rigidBody;
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AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
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AzPhysics::SceneHandle m_sceneOwner = AzPhysics::InvalidSceneHandle;
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PhysX::ActorData m_actorUserData;
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};
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} // namespace PhysX
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