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91 lines
4.0 KiB
C++
91 lines
4.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/parallel/mutex.h>
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#include <AzFramework/Physics/RagdollPhysicsBus.h>
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#include <AzFramework/Physics/Ragdoll.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <PhysXCharacters/API/RagdollNode.h>
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namespace PhysX
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{
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/// PhysX specific implementation of generic physics API Ragdoll class.
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class Ragdoll
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: public Physics::Ragdoll
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{
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public:
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friend class RagdollComponent;
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AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator, 0);
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AZ_RTTI(PhysX::Ragdoll, "{55D477B5-B922-4D3E-89FE-7FB7B9FDD635}", Physics::Ragdoll);
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static void Reflect(AZ::ReflectContext* context);
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Ragdoll() = default;
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explicit Ragdoll(AzPhysics::SceneHandle sceneHandle);
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Ragdoll(const Ragdoll&) = delete;
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~Ragdoll();
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void AddNode(AZStd::unique_ptr<RagdollNode> node);
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void SetParentIndices(const Physics::ParentIndices& parentIndices);
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void SetRootIndex(size_t nodeIndex);
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physx::PxRigidDynamic* GetPxRigidDynamic(size_t nodeIndex) const;
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physx::PxTransform GetRootPxTransform() const;
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// Physics::Ragdoll
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void EnableSimulation(const Physics::RagdollState& initialState) override;
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void EnableSimulationQueued(const Physics::RagdollState& initialState) override;
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void DisableSimulation() override;
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void DisableSimulationQueued() override;
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bool IsSimulated() const override;
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void GetState(Physics::RagdollState& ragdollState) const override;
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void SetState(const Physics::RagdollState& ragdollState) override;
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void SetStateQueued(const Physics::RagdollState& ragdollState) override;
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void GetNodeState(size_t nodeIndex, Physics::RagdollNodeState& nodeState) const override;
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void SetNodeState(size_t nodeIndex, const Physics::RagdollNodeState& nodeState) override;
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Physics::RagdollNode* GetNode(size_t nodeIndex) const override;
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size_t GetNumNodes() const override;
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// AzPhysics::SimulatedBody
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AZ::EntityId GetEntityId() const override;
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AzPhysics::Scene* GetScene() override;
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AZ::Transform GetTransform() const override;
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void SetTransform(const AZ::Transform& transform) override;
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AZ::Vector3 GetPosition() const override;
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AZ::Quaternion GetOrientation() const override;
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AZ::Aabb GetAabb() const override;
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AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
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AZ::Crc32 GetNativeType() const override;
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void* GetNativePointer() const override;
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private:
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void ApplyQueuedEnableSimulation();
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void ApplyQueuedSetState();
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void ApplyQueuedDisableSimulation();
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AZStd::vector<AZStd::unique_ptr<RagdollNode>> m_nodes;
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Physics::ParentIndices m_parentIndices;
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AZ::Outcome<size_t> m_rootIndex = AZ::Failure();
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/// Queued initial state for the ragdoll, for EnableSimulationQueued, to be applied prior to the world update.
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Physics::RagdollState m_queuedInitialState;
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/// Holds a queued state for SetState, to be applied prior to the physics world update.
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Physics::RagdollState m_queuedState;
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/// Used to track whether a call to DisableSimulation has been queued.
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bool m_queuedDisableSimulation = false;
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AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler;
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static AZStd::mutex m_sceneEventMutex;
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};
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} // namespace PhysX
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