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o3de/Gems/PhysX/Code/Source/MeshColliderComponent.h

55 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PhysX/MeshColliderComponentBus.h>
#include <Source/BaseColliderComponent.h>
namespace PhysX
{
class MeshColliderComponent
: public BaseColliderComponent
, public MeshColliderComponentRequestsBus::Handler
, public AZ::Data::AssetBus::MultiHandler
{
public:
AZ_COMPONENT(MeshColliderComponent, "{F3C7996A-F9B8-4AFD-B2A1-6DE971EFDA11}", BaseColliderComponent);
static void Reflect(AZ::ReflectContext* context);
MeshColliderComponent() = default;
~MeshColliderComponent() override = default;
// AZ::Component
void Activate() override;
void Deactivate() override;
// AZ::Data::AssetBus::Handler
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
// MeshColliderComponentRequestsBus
AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const override;
Physics::MaterialId GetMaterialId() const override;
void SetMeshAsset(const AZ::Data::AssetId& id) override;
void SetMaterialId(const Physics::MaterialId& id) override;
// BaseColliderComponent
void UpdateScaleForShapeConfigs() override;
protected:
void UpdateMeshAsset();
Physics::ColliderConfiguration* m_colliderConfiguration = nullptr;
Physics::PhysicsAssetShapeConfiguration* m_shapeConfiguration = nullptr;
};
} // namespace PhysX