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55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <PhysX/MeshColliderComponentBus.h>
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#include <Source/BaseColliderComponent.h>
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namespace PhysX
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{
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class MeshColliderComponent
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: public BaseColliderComponent
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, public MeshColliderComponentRequestsBus::Handler
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, public AZ::Data::AssetBus::MultiHandler
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{
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public:
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AZ_COMPONENT(MeshColliderComponent, "{F3C7996A-F9B8-4AFD-B2A1-6DE971EFDA11}", BaseColliderComponent);
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static void Reflect(AZ::ReflectContext* context);
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MeshColliderComponent() = default;
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~MeshColliderComponent() override = default;
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// AZ::Data::AssetBus::Handler
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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// MeshColliderComponentRequestsBus
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AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const override;
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Physics::MaterialId GetMaterialId() const override;
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void SetMeshAsset(const AZ::Data::AssetId& id) override;
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void SetMaterialId(const Physics::MaterialId& id) override;
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// BaseColliderComponent
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void UpdateScaleForShapeConfigs() override;
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protected:
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void UpdateMeshAsset();
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Physics::ColliderConfiguration* m_colliderConfiguration = nullptr;
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Physics::PhysicsAssetShapeConfiguration* m_shapeConfiguration = nullptr;
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};
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} // namespace PhysX
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