You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzFramework/Entity/GameEntityContextBus.h>
|
|
#include <AzFramework/Physics/SystemBus.h>
|
|
#include <AzFramework/Physics/Common/PhysicsEvents.h>
|
|
|
|
namespace AzPhysics
|
|
{
|
|
struct TriggerEvent;
|
|
}
|
|
|
|
namespace PhysX
|
|
{
|
|
// Sub Component to be conveniently used for spawning and ticking the default world
|
|
// Creates world and enables ticking when the game context activates (before game entities start)
|
|
class DefaultWorldComponent
|
|
: private Physics::DefaultWorldBus::Handler
|
|
, private AzFramework::GameEntityContextEventBus::Handler
|
|
{
|
|
public:
|
|
DefaultWorldComponent();
|
|
~DefaultWorldComponent() override = default;
|
|
|
|
void Activate();
|
|
void Deactivate();
|
|
|
|
private:
|
|
|
|
// DefaultWorldBus
|
|
AzPhysics::SceneHandle GetDefaultSceneHandle() const override;
|
|
|
|
// GameEntityContextEventBus
|
|
void OnPreGameEntitiesStarted() override;
|
|
void OnGameEntitiesReset() override;
|
|
|
|
void UpdateDefaultConfiguration(const AzPhysics::SceneConfiguration& config);
|
|
|
|
AzPhysics::SceneHandle m_sceneHandle = AzPhysics::InvalidSceneHandle;
|
|
AzPhysics::SystemEvents::OnDefaultSceneConfigurationChangedEvent::Handler m_onDefaultSceneConfigChangedHandler;
|
|
};
|
|
}
|