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o3de/Gems/PhysX/Code/Source/Debug/PhysXDebug.h

57 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
namespace physx
{
class PxFoundation;
class PxPvdTransport;
class PxPvd;
}
namespace PhysX
{
namespace Debug
{
//! Implementation of the PhysXDebugInterface.
class PhysXDebug
: public AZ::Interface<PhysXDebugInterface>::Registrar
{
public:
PhysXDebug() = default;
physx::PxPvd* InitializePhysXPvd(physx::PxFoundation* foundation);
void ShutdownPhysXPvd();
// PhysXDebugInterface ...
void Initialize(const DebugConfiguration& config) override;
void UpdateDebugConfiguration(const DebugConfiguration& config) override;
const DebugConfiguration& GetDebugConfiguration() const override;
const PvdConfiguration& GetPhysXPvdConfiguration() const override;
const DebugDisplayData& GetDebugDisplayData() const override;
void UpdateColliderProximityVisualization(const ColliderProximityVisualization& data) override;
bool ConnectToPvd() override;
void DisconnectFromPvd() override;
private:
physx::PxPvdTransport* m_pvdTransport = nullptr;
physx::PxPvd* m_pvd = nullptr;
DebugConfiguration m_config;
};
}// namespace Debug
}// namespace PhysX