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44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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namespace AzPhysics
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{
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class CollisionGroup;
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class CollisionLayer;
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}
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namespace PhysX
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{
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namespace Collision
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{
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physx::PxFilterFlags DefaultFilterShader(
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physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
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physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
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physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
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physx::PxFilterFlags DefaultFilterShaderCCD(
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physx::PxFilterObjectAttributes attributes0, physx::PxFilterData filterData0,
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physx::PxFilterObjectAttributes attributes1, physx::PxFilterData filterData1,
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physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
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AZ::u64 Combine(AZ::u32 word0, AZ::u32 word1);
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physx::PxFilterData CreateFilterData(const AzPhysics::CollisionLayer& layer, const AzPhysics::CollisionGroup& group);
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void SetLayer(const AzPhysics::CollisionLayer& layer, physx::PxFilterData& filterData);
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void SetGroup(const AzPhysics::CollisionGroup& group, physx::PxFilterData& filterData);
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bool ShouldCollide(const physx::PxFilterData& filterData0, const physx::PxFilterData& filterData1);
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}
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}
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