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84 lines
3.1 KiB
Lua
84 lines
3.1 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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-- its licensors.
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--
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-- For complete copyright and license terms please see the LICENSE at the root of this
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-- distribution (the "License"). All use of this software is governed by the License,
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-- or, if provided, by the license below or the license accompanying this file. Do not
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-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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--
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--
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----------------------------------------------------------------------------------------------------
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AudioUtils = {
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-- these names should exactly match those defined in ATLEntities.cpp and in libs/gameaudio/wwise/default_controls.xml
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sObstructionCalcSwitchName = "ObstructionOcclusionCalculationType",
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sObstructionStateNames = {"Ignore", "SingleRay", "MultiRay"},
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}
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupTriggerID(sTriggerName)
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local hTriggerID = nil;
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if ((sTriggerName ~= nil) and (sTriggerName ~= "")) then
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hTriggerID = Sound.GetAudioTriggerID(sTriggerName);
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end
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return hTriggerID;
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end
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupRtpcID(sRtpcName)
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local hRtpcID = nil;
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if ((sRtpcName ~= nil) and (sRtpcName ~= "")) then
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hRtpcID = Sound.GetAudioRtpcID(sRtpcName);
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end
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return hRtpcID;
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end
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupSwitchID(sSwitchName)
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local hSwitchID = nil;
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if ((sSwitchName ~= nil) and (sSwitchName ~= "")) then
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hSwitchID = Sound.GetAudioSwitchID(sSwitchName);
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end
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return hSwitchID;
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end
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupSwitchStateIDs(hSwitchID, tStateNames)
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local tStateIDs = {};
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if ((hSwitchID ~= nil) and (tStateNames ~= nil)) then
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for i, name in ipairs(tStateNames) do
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tStateIDs[i] = Sound.GetAudioSwitchStateID(hSwitchID, name);
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end
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end
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return tStateIDs;
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end
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupAudioEnvironmentID(sEnvironmentName)
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local hEnvironmentID = nil;
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if ((sEnvironmentName ~= nil) and (sEnvironmentName ~= "")) then
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hEnvironmentID = Sound.GetAudioEnvironmentID(sEnvironmentName);
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end
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return hEnvironmentID;
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end
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----------------------------------------------------------------------------------------
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function AudioUtils.LookupObstructionSwitchAndStates()
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local nSwitch = AudioUtils.LookupSwitchID(AudioUtils.sObstructionCalcSwitchName);
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local tStates = AudioUtils.LookupSwitchStateIDs(nSwitch, AudioUtils.sObstructionStateNames);
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return {hSwitchID = nSwitch, tStateIDs = tStates};
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end
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