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585 lines
22 KiB
C++
585 lines
22 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AssetValidationSystemComponent.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzCore/std/string/conversions.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/FileTag/FileTag.h>
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#include <AzFramework/FileTag/FileTagBus.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <AssetSeedUtil.h>
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#include <ISystem.h>
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#include <IConsole.h>
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namespace AssetValidation
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{
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void AssetValidationSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<AssetValidationSystemComponent, AZ::Component>()
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->Version(0);
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<AssetValidationSystemComponent>("AssetValidation", "[Description of functionality provided by this System Component]")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void AssetValidationSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("AssetValidationService"));
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}
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void AssetValidationSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("AssetValidationService"));
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}
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void AssetValidationSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void AssetValidationSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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void AssetValidationSystemComponent::Init()
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{
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}
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void AssetValidationSystemComponent::Activate()
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{
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CrySystemEventBus::Handler::BusConnect();
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AssetValidationRequestBus::Handler::BusConnect();
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}
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void AssetValidationSystemComponent::Deactivate()
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{
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if (m_seedMode)
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{
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AZ::IO::ArchiveNotificationBus::Handler::BusDisconnect();
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}
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AssetValidationRequestBus::Handler::BusDisconnect();
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CrySystemEventBus::Handler::BusDisconnect();
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}
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void AssetValidationSystemComponent::ConsoleCommandSeedMode([[maybe_unused]] IConsoleCmdArgs* pCmdArgs)
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{
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::SeedMode);
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}
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void AssetValidationSystemComponent::ConsoleCommandTogglePrintExcluded([[maybe_unused]] IConsoleCmdArgs* pCmdArgs)
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{
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::TogglePrintExcluded);
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}
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void AssetValidationSystemComponent::TogglePrintExcluded()
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{
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m_printExcluded = !m_printExcluded;
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if (m_printExcluded)
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{
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AZ_TracePrintf("AssetValidation", "Asset Validation is now on");
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}
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else
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{
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AZ_TracePrintf("AssetValidation", "Asset Validation is now off");
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}
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}
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void AssetValidationSystemComponent::SeedMode()
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{
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m_seedMode = !m_seedMode;
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if (m_seedMode)
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{
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// adding excluded tags
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m_excludedFileTags.emplace_back(AzFramework::FileTag::FileTags[static_cast<unsigned int>(AzFramework::FileTag::FileTagsIndex::Ignore)]);
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m_excludedFileTags.emplace_back(AzFramework::FileTag::FileTags[static_cast<unsigned int>(AzFramework::FileTag::FileTagsIndex::ProductDependency)]);
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AZ::IO::ArchiveNotificationBus::Handler::BusConnect();
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BuildAssetList();
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AZ_TracePrintf("AssetValidation", "Asset Validation is now on");
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}
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else
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{
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AZ::IO::ArchiveNotificationBus::Handler::BusDisconnect();
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m_excludedFileTags.clear();
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AZ_TracePrintf("AssetValidation", "Asset Validation is now off");
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}
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AssetValidationNotificationBus::Broadcast(&AssetValidationNotificationBus::Events::SetSeedMode, m_seedMode);
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}
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void AssetValidationSystemComponent::OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams)
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{
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AZ_UNUSED(systemInitParams);
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system.GetIConsole()->AddCommand("seedmode", ConsoleCommandSeedMode);
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system.GetIConsole()->AddCommand("addseedpath", ConsoleCommandAddSeedPath);
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system.GetIConsole()->AddCommand("removeseedpath", ConsoleCommandRemoveSeedPath);
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system.GetIConsole()->AddCommand("listknownassets", ConsoleCommandKnownAssets);
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system.GetIConsole()->AddCommand("addseedlist", ConsoleCommandAddSeedList);
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system.GetIConsole()->AddCommand("removeseedlist", ConsoleCommandRemoveSeedList);
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system.GetIConsole()->AddCommand("printexcluded", ConsoleCommandTogglePrintExcluded);
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}
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bool AssetValidationSystemComponent::IsKnownAsset(const char* assetPath)
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{
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AZStd::string lowerAsset{ assetPath };
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AZStd::replace(lowerAsset.begin(), lowerAsset.end(), AZ_WRONG_DATABASE_SEPARATOR, AZ_CORRECT_DATABASE_SEPARATOR);
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const AZStd::vector<AZStd::string> prefixes = { "./", "@products@/" };
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for (const AZStd::string& prefix : prefixes)
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{
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if (lowerAsset.starts_with(prefix))
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{
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lowerAsset = lowerAsset.substr(prefix.length());
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break;
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}
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}
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AZStd::to_lower(lowerAsset.begin(), lowerAsset.end());
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return m_knownAssetPaths.count(lowerAsset) > 0;
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}
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bool AssetValidationSystemComponent::CheckKnownAsset(const char* assetPath)
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{
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if (!IsKnownAsset(assetPath))
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{
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using namespace AzFramework::FileTag;
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bool shouldIgnore = false;
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QueryFileTagsEventBus::EventResult(shouldIgnore, FileTagType::Exclude, &QueryFileTagsEventBus::Events::Match, assetPath, m_excludedFileTags);
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if (shouldIgnore)
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{
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if (m_printExcluded)
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{
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AZ_TracePrintf("AssetValidation", "Asset ( %s ) is excluded. \n", assetPath);
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}
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return true;
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}
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AZ_Warning("AssetValidation", false, "Asset not found in seed graph: %s", assetPath);
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AssetValidationNotificationBus::Broadcast(&AssetValidationNotificationBus::Events::UnknownAsset, assetPath);
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return false;
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}
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return true;
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}
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void AssetValidationSystemComponent::FileAccess(const char* assetPath)
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{
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CheckKnownAsset(assetPath);
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}
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void AssetValidationSystemComponent::AddKnownAssets(AZ::Data::AssetId assetId)
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{
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AZ::Data::AssetInfo baseAssetInfo;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(baseAssetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
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m_knownAssetPaths.insert(baseAssetInfo.m_relativePath);
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AZ::Outcome<AZStd::vector<AZ::Data::ProductDependency>, AZStd::string> getDependenciesResult = AZ::Failure(AZStd::string());
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(getDependenciesResult, &AZ::Data::AssetCatalogRequestBus::Events::GetAllProductDependencies, assetId);
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if (getDependenciesResult.IsSuccess())
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{
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AZStd::vector<AZ::Data::ProductDependency> entries = getDependenciesResult.TakeValue();
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for (const AZ::Data::ProductDependency& productDependency : entries)
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{
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if (m_knownAssetIds.insert(productDependency.m_assetId).second)
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{
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AZ::Data::AssetInfo thisAssetInfo;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(thisAssetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, productDependency.m_assetId);
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if (!thisAssetInfo.m_relativePath.empty())
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{
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m_knownAssetPaths.insert(thisAssetInfo.m_relativePath);
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}
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}
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}
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}
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}
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void AssetValidationSystemComponent::ListKnownAssets()
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{
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AZ_TracePrintf("AssetValidation", "Seed Asset ids:");
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for (const auto& thisIdPair : m_seedAssetIds)
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{
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AZ::Data::AssetInfo thisAssetInfo;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(thisAssetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, thisIdPair.first);
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AZ_TracePrintf("AssetValidation", "%s - (%s)", thisAssetInfo.m_relativePath.c_str(), thisIdPair.first.ToString<AZStd::string>().c_str());
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}
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AZ_TracePrintf("AssetValidation", "Known Paths:");
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for (const auto& thisPath : m_knownAssetPaths)
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{
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AZ::Data::AssetId thisAssetId;
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(thisAssetId, &AZ::Data::AssetCatalogRequests::GetAssetIdByPath, thisPath.c_str(), AZ::Data::s_invalidAssetType, false);
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AZ_TracePrintf("AssetValidation", "%s - (%s)", thisPath.c_str(), thisAssetId.ToString<AZStd::string>().c_str());
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}
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}
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void AssetValidationSystemComponent::BuildAssetList()
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{
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m_knownAssetIds.clear();
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m_knownAssetPaths.clear();
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for (const auto& thisAsset : m_seedAssetIds)
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{
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AddKnownAssets(thisAsset.first);
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}
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for (const auto& thisPath : m_seedLists)
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{
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AzFramework::AssetSeedList seedList;
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if (!AZ::Utils::LoadObjectFromFileInPlace(thisPath, seedList))
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{
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AZ_Warning("AssetValidation", false, "Failed to load seed list %s", thisPath.c_str());
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continue;
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}
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AddSeedsFor(seedList, AZ_CRC(thisPath.c_str()));
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}
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}
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bool AssetValidationSystemComponent::AddSeedPath(const char* seedPath)
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{
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AZ::Data::AssetId assetId;
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const bool AutoRegister{ false };
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, seedPath, AZ::Data::s_invalidAssetType, AutoRegister);
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if (!assetId.IsValid())
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{
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AZ_Warning("AssetValidation", false, "Can't find an asset %s", seedPath);
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return false;
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}
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return AddSeedAssetId(assetId, 0);
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}
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bool AssetValidationSystemComponent::AddSeedAssetId(AZ::Data::AssetId assetId, AZ::u32 sourceId)
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{
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auto curEntry = m_seedAssetIds.find(assetId);
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if (curEntry != m_seedAssetIds.end() && curEntry->second.count(sourceId) > 0)
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{
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AZ_Warning("AssetValidation", false, "AssetID %s from source %d is already added", assetId.ToString< AZStd::string>().c_str(), sourceId);
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return false;
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}
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m_seedAssetIds[assetId].insert(sourceId);
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AddKnownAssets(assetId);
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AZ_TracePrintf("AssetValidation", "Added assedId %s from source %d", assetId.ToString< AZStd::string>().c_str(), sourceId);
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return true;
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}
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bool AssetValidationSystemComponent::RemoveSeedPath(const char* seedPath)
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{
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AZ::Data::AssetId assetId;
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const bool AutoRegister{ false };
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, seedPath, AZ::Data::s_invalidAssetType, AutoRegister);
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if (!assetId.IsValid())
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{
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AZ_Warning("AssetValidation", false, "Can't find an asset %s", seedPath);
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return false;
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}
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return RemoveSeedAssetId(assetId, 0);
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}
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bool AssetValidationSystemComponent::RemoveSeedAssetId(AZ::Data::AssetId assetId, AZ::u32 sourceId)
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{
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int removeResult = RemoveSeedAssetIdBySource(assetId, sourceId);
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if (removeResult == -1)
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{
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// invalid remove request
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return false;
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}
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else if(removeResult == 0)
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{
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// Success and it was the last entry of that assetId, we need to rebuild
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BuildAssetList();
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}
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return true;
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}
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bool AssetValidationSystemComponent::RemoveSeedAssetIdList(AssetSourceList assetList)
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{
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bool needRebuild{ false };
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for (auto& thisPair : assetList)
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{
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if (RemoveSeedAssetIdBySource(thisPair.first, thisPair.second) == 0)
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{
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needRebuild = true;
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}
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}
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if (needRebuild)
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{
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BuildAssetList();
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}
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return true;
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}
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int AssetValidationSystemComponent::RemoveSeedAssetIdBySource(const AZ::Data::AssetId& assetId, AZ::u32 sourceId)
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{
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auto curEntry = m_seedAssetIds.find(assetId);
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if (curEntry == m_seedAssetIds.end() || !curEntry->second.erase(sourceId))
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{
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AZ_Warning("AssetValidation", false, "AssetID %s from source %d is not in the seed assets list", assetId.ToString< AZStd::string>().c_str(), sourceId);
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return -1;
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}
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if (!curEntry->second.size())
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{
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m_seedAssetIds.erase(assetId);
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return 0;
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}
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return static_cast<int>(curEntry->second.size());
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}
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void AssetValidationSystemComponent::ConsoleCommandAddSeedPath(IConsoleCmdArgs* pCmdArgs)
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{
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if (pCmdArgs->GetArgCount() < 2)
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{
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AZ_TracePrintf("AssetValidation", "addseedpath assetpath");
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return;
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}
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::AddSeedPath, pCmdArgs->GetArg(1));
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}
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void AssetValidationSystemComponent::ConsoleCommandKnownAssets([[maybe_unused]] IConsoleCmdArgs* pCmdArgs)
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{
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::ListKnownAssets);
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}
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void AssetValidationSystemComponent::ConsoleCommandRemoveSeedPath(IConsoleCmdArgs* pCmdArgs)
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{
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if (pCmdArgs->GetArgCount() < 2)
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{
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AZ_TracePrintf("AssetValidation", "removeseedpath assetpath");
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return;
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}
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::RemoveSeedPath, pCmdArgs->GetArg(1));
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}
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void AssetValidationSystemComponent::ConsoleCommandAddSeedList(IConsoleCmdArgs* pCmdArgs)
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{
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if (pCmdArgs->GetArgCount() < 2)
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{
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AZ_TracePrintf("AssetValidation", "Command syntax is: addseedlist <path/to/seedfile> as a relative path under the /dev folder");
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return;
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}
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const char* seedfilepath = pCmdArgs->GetArg(1);
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AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::AddSeedList, seedfilepath);
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}
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bool AssetValidationSystemComponent::AddSeedsFor(const AzFramework::AssetSeedList& seedList, AZ::u32 seedId)
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{
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for (const AzFramework::SeedInfo& thisSeed : seedList)
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{
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AddSeedAssetId(thisSeed.m_assetId, seedId);
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}
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return true;
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}
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bool AssetValidationSystemComponent::RemoveSeedsFor(const AzFramework::AssetSeedList& seedList, AZ::u32 seedId)
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{
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AssetValidationRequests::AssetSourceList removeList;
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for (const AzFramework::SeedInfo& thisSeed : seedList)
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{
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removeList.push_back({ thisSeed.m_assetId, seedId });
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}
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RemoveSeedAssetIdList(removeList);
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return true;
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}
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bool AssetValidationSystemComponent::AddSeedListHelper(const char* seedPath)
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{
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AZStd::string absoluteSeedPath;
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AZ::Outcome<AzFramework::AssetSeedList, AZStd::string> loadSeedOutcome = LoadSeedList(seedPath, absoluteSeedPath);
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if (!loadSeedOutcome.IsSuccess())
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{
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AZ_Warning("AssetValidation", false, loadSeedOutcome.GetError().c_str());
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return false;
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}
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if (m_seedLists.count(absoluteSeedPath.c_str()))
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{
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AZ_Warning("AssetValidation", false, "Seed list %s (%s) already loaded", seedPath, absoluteSeedPath.c_str());
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return false;
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}
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AzFramework::AssetSeedList seedList = loadSeedOutcome.TakeValue();
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if (m_seedMode && !AddSeedsFor(seedList, AZ_CRC(absoluteSeedPath.c_str())))
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{
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return false;
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}
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m_seedLists.insert(absoluteSeedPath.c_str());
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AZ_TracePrintf("AssetValidation", "Added seed list %s (%s) with %u elements", seedPath, absoluteSeedPath.c_str(), seedList.size());
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return true;
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}
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bool GetDefaultSeedListFiles(AZStd::vector<AZStd::string>& defaultSeedListFiles)
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{
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auto settingsRegistry = AZ::SettingsRegistry::Get();
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AZ::SettingsRegistryInterface::FixedValueString gameFolder;
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auto projectKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/project_path", AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey);
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settingsRegistry->Get(gameFolder, projectKey);
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if (gameFolder.empty())
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{
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AZ_Warning("AssetValidation", false, "Unable to locate game name in bootstrap.");
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return false;
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}
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AZStd::vector<AzFramework::GemInfo> gemInfoList;
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if (!AzFramework::GetGemsInfo(gemInfoList, *settingsRegistry))
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{
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AZ_Warning("AssetValidation", false, "Unable to get gem information.");
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return false;
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}
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defaultSeedListFiles = AssetSeed::GetDefaultSeedListFiles(gemInfoList, AzFramework::PlatformFlags::Platform_PC);
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return true;
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}
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bool AssetValidationSystemComponent::AddSeedList(const char* seedPath)
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{
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if (AZ::StringFunc::Equal(seedPath, "default"))
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{
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AZStd::vector<AZStd::string> defaultSeedListFiles;
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if(!GetDefaultSeedListFiles(defaultSeedListFiles))
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{
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return false;
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}
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for (const AZStd::string& seedListFile : defaultSeedListFiles)
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{
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if (!AddSeedListHelper(seedListFile.c_str()))
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{
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return false;
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}
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}
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return true;
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}
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return AddSeedListHelper(seedPath);
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}
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void AssetValidationSystemComponent::ConsoleCommandRemoveSeedList(IConsoleCmdArgs* pCmdArgs)
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{
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if (pCmdArgs->GetArgCount() < 2)
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{
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AZ_TracePrintf("AssetValidation", "removeseedlist seedlistpath");
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return;
|
|
}
|
|
|
|
const char* seedfilepath = pCmdArgs->GetArg(1);
|
|
AssetValidationRequestBus::Broadcast(&AssetValidationRequestBus::Events::RemoveSeedList, seedfilepath);
|
|
}
|
|
|
|
AZ::Outcome<AzFramework::AssetSeedList, AZStd::string> AssetValidationSystemComponent::LoadSeedList(const char* seedPath, AZStd::string& seedListPath)
|
|
{
|
|
AZ::IO::Path absoluteSeedPath = seedPath;
|
|
|
|
if (AZ::StringFunc::Path::IsRelative(seedPath))
|
|
{
|
|
AZ::IO::FixedMaxPath engineRoot = AZ::Utils::GetEnginePath();
|
|
|
|
if (engineRoot.empty())
|
|
{
|
|
return AZ::Failure(AZStd::string("Couldn't get engine root"));
|
|
}
|
|
|
|
absoluteSeedPath = (engineRoot / seedPath).String();
|
|
}
|
|
|
|
AzFramework::AssetSeedList seedList;
|
|
|
|
if (!AZ::Utils::LoadObjectFromFileInPlace(absoluteSeedPath.Native(), seedList))
|
|
{
|
|
return AZ::Failure(AZStd::string::format("Failed to load seed list %s", absoluteSeedPath.c_str()));
|
|
}
|
|
|
|
seedListPath = AZStd::move(absoluteSeedPath.Native());
|
|
|
|
return AZ::Success(seedList);
|
|
}
|
|
|
|
bool AssetValidationSystemComponent::RemoveSeedListHelper(const char* seedPath)
|
|
{
|
|
AZStd::string absoluteSeedPath;
|
|
AZ::Outcome<AzFramework::AssetSeedList, AZStd::string> loadSeedOutcome = LoadSeedList(seedPath, absoluteSeedPath);
|
|
if (!loadSeedOutcome.IsSuccess())
|
|
{
|
|
AZ_Warning("AssetValidation", false, loadSeedOutcome.GetError().c_str());
|
|
return false;
|
|
}
|
|
|
|
AzFramework::AssetSeedList seedList = loadSeedOutcome.TakeValue();
|
|
if (!m_seedLists.count(absoluteSeedPath))
|
|
{
|
|
AZ_Warning("AssetValidation", false, "Seed path %s (%s) wasn't in seed lists", seedPath, absoluteSeedPath.c_str());
|
|
return false;
|
|
}
|
|
m_seedLists.erase(absoluteSeedPath.c_str());
|
|
|
|
// Don't check if we're currently in seed mode - that will be dealt with on the other side
|
|
if (!RemoveSeedsFor(seedList, AZ_CRC(absoluteSeedPath.c_str())))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
AZ_TracePrintf("AssetValidation", "Removed seed list %s with %u elements", absoluteSeedPath.c_str(), seedList.size());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AssetValidationSystemComponent::RemoveSeedList(const char* seedPath)
|
|
{
|
|
if (AZ::StringFunc::Equal(seedPath, "default"))
|
|
{
|
|
AZStd::vector<AZStd::string> defaultSeedListFiles;
|
|
|
|
if (!GetDefaultSeedListFiles(defaultSeedListFiles))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (const AZStd::string& seedListFile : defaultSeedListFiles)
|
|
{
|
|
if (!RemoveSeedListHelper(seedListFile.c_str()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return RemoveSeedListHelper(seedPath);
|
|
}
|
|
}
|