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29 lines
892 B
C++
29 lines
892 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "SliceDetachEntityCommand.h"
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namespace AzToolsFramework
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{
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SliceDetachEntityCommand::SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName)
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: BaseSliceCommand(friendlyName)
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, m_entityIds(entityIds)
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{}
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void SliceDetachEntityCommand::Undo()
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{
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RestoreEntities(m_entityUndoRestoreInfoArray, true);
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}
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void SliceDetachEntityCommand::Redo()
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{
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AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
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m_changed, &AzToolsFramework::ToolsApplicationRequestBus::Events::DetachEntities, m_entityIds, m_entityUndoRestoreInfoArray);
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}
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}
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