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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/SliceDetachEntityCommand.cpp

29 lines
892 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SliceDetachEntityCommand.h"
namespace AzToolsFramework
{
SliceDetachEntityCommand::SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName)
: BaseSliceCommand(friendlyName)
, m_entityIds(entityIds)
{}
void SliceDetachEntityCommand::Undo()
{
RestoreEntities(m_entityUndoRestoreInfoArray, true);
}
void SliceDetachEntityCommand::Redo()
{
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(
m_changed, &AzToolsFramework::ToolsApplicationRequestBus::Events::DetachEntities, m_entityIds, m_entityUndoRestoreInfoArray);
}
}