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50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
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#include <AzToolsFramework/Undo/UndoSystem.h>
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namespace AzToolsFramework
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{
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namespace ComponentModeFramework
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{
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/// Undo command to track entering and leaving ComponentMode.
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class ComponentModeCommand
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: public UndoSystem::URSequencePoint
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{
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public:
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AZ_CLASS_ALLOCATOR(ComponentModeCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(ComponentModeCommand, "{6D574E94-4D67-47D8-8C93-825BF82E2A28}");
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/// Type of transition - did we enter or leave ComponentMode.
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enum class Transition
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{
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Enter,
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Leave
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};
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ComponentModeCommand(
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Transition transition, const AZStd::string& friendlyName,
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const AZStd::vector<EntityAndComponentModeBuilders>& componentModeBuilders);
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void Undo() override;
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void Redo() override;
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bool Changed() const override { return true; } // State will always have changed.
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private:
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AZStd::vector<EntityAndComponentModeBuilders> m_componentModeBuilders; /**< List of builders for specific
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* ComponentModes - to be created
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* when entering ComponentMode. */
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Transition m_transition; ///< Entering/Leaving ComponentMode.
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};
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} // namespace ComponentModeFramework
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} // namespace AzToolsFramework
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