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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/ComponentModeCommand.h

50 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
#include <AzToolsFramework/Undo/UndoSystem.h>
namespace AzToolsFramework
{
namespace ComponentModeFramework
{
/// Undo command to track entering and leaving ComponentMode.
class ComponentModeCommand
: public UndoSystem::URSequencePoint
{
public:
AZ_CLASS_ALLOCATOR(ComponentModeCommand, AZ::SystemAllocator, 0);
AZ_RTTI(ComponentModeCommand, "{6D574E94-4D67-47D8-8C93-825BF82E2A28}");
/// Type of transition - did we enter or leave ComponentMode.
enum class Transition
{
Enter,
Leave
};
ComponentModeCommand(
Transition transition, const AZStd::string& friendlyName,
const AZStd::vector<EntityAndComponentModeBuilders>& componentModeBuilders);
void Undo() override;
void Redo() override;
bool Changed() const override { return true; } // State will always have changed.
private:
AZStd::vector<EntityAndComponentModeBuilders> m_componentModeBuilders; /**< List of builders for specific
* ComponentModes - to be created
* when entering ComponentMode. */
Transition m_transition; ///< Entering/Leaving ComponentMode.
};
} // namespace ComponentModeFramework
} // namespace AzToolsFramework