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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H
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#define CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H
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#pragma once
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#include "TrackViewAnimNode.h"
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// This is used to bind/unbind sub sequences in director nodes
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// when the sequence time changes. A sequence only gets bound if it was already
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// referred in time before.
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class CDirectorNodeAnimator
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: public IAnimNodeAnimator
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{
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public:
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CDirectorNodeAnimator(CTrackViewAnimNode* pDirectorNode);
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virtual void Animate(CTrackViewAnimNode* pNode, const SAnimContext& ac) override;
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virtual void Render(CTrackViewAnimNode* pNode, const SAnimContext& ac) override;
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virtual void UnBind(CTrackViewAnimNode* pNode) override;
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// Utility function to find a CTrackViewSequence* from an ISequenceKey
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static CTrackViewSequence* GetSequenceFromSequenceKey(const ISequenceKey& sequenceKey);
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private:
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void ForEachActiveSequence(const SAnimContext& ac, CTrackViewTrack* pSequenceTrack,
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const bool bHandleOtherKeys, std::function<void(CTrackViewSequence*, const SAnimContext&)> animateFunction,
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std::function<void(CTrackViewSequence*, const SAnimContext&)> resetFunction);
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CTrackViewAnimNode* m_pDirectorNode;
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};
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#endif // CRYINCLUDE_EDITOR_TRACKVIEW_DIRECTORNODEANIMATOR_H
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