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o3de/Code/Editor/Plugins/EditorAssetImporter/AssetImporterPlugin.h

97 lines
2.5 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// Asset Importer Sandbox Plugin
//
/////////////////////////////////////////////////////////////////////////////
#include <IEditor.h>
#include <Include/IPlugin.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AssetBrowserContextProvider.h>
#include <SceneSerializationHandler.h>
class AssetImporterPlugin
: public IPlugin
{
// Create plugin instance, only accessible to CreatePluginInstance
// If you need instance, use static GetInstance()
friend IPlugin* ::CreatePluginInstance(PLUGIN_INIT_PARAM* initParam);
AssetImporterPlugin(IEditor* editor);
public:
// Get the singleton instance of the plugin
static AssetImporterPlugin* GetInstance()
{
return s_instance;
}
// Get the editor used to create this plugin
IEditor* GetIEditor()
{
return m_editor;
}
const AZStd::string& GetToolName() const
{
return m_toolName;
}
/////////////////////////////////////////////////////////////////////////////
// IPlugin implementation
void Release() override;
void ShowAbout() override
{
}
const char* GetPluginGUID() override
{
return "{0abf28f2-ef56-4ac9-a459-175abb40d649}";
}
DWORD GetPluginVersion() override
{
return 1;
}
const char* GetPluginName() override
{
return "QtAssetImporter";
}
bool CanExitNow() override
{
return true;
}
void OnEditorNotify([[maybe_unused]] EEditorNotifyEvent aEventId) override
{
}
/////////////////////////////////////////////////////////////////////////////
void EditImportSettings(const AZStd::string& sourceFilePath);
private:
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadSceneLibrary(const char* name, bool explicitInit);
// Singleton instance
static AssetImporterPlugin* s_instance;
// Dependency DLL Handles
AZStd::unique_ptr<AZ::DynamicModuleHandle> m_sceneUIModule;
// The editor used to construct the plugin
IEditor* const m_editor;
// Tool name
AZStd::string m_toolName;
// Context provider for the Asset Browser
AZ::AssetBrowserContextProvider m_assetBrowserContextProvider;
AZ::SceneSerializationHandler m_sceneSerializationHandler;
};