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97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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/////////////////////////////////////////////////////////////////////////////
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//
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// Asset Importer Sandbox Plugin
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//
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/////////////////////////////////////////////////////////////////////////////
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#include <IEditor.h>
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#include <Include/IPlugin.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AssetBrowserContextProvider.h>
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#include <SceneSerializationHandler.h>
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class AssetImporterPlugin
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: public IPlugin
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{
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// Create plugin instance, only accessible to CreatePluginInstance
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// If you need instance, use static GetInstance()
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friend IPlugin* ::CreatePluginInstance(PLUGIN_INIT_PARAM* initParam);
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AssetImporterPlugin(IEditor* editor);
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public:
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// Get the singleton instance of the plugin
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static AssetImporterPlugin* GetInstance()
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{
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return s_instance;
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}
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// Get the editor used to create this plugin
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IEditor* GetIEditor()
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{
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return m_editor;
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}
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const AZStd::string& GetToolName() const
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{
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return m_toolName;
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}
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/////////////////////////////////////////////////////////////////////////////
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// IPlugin implementation
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void Release() override;
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void ShowAbout() override
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{
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}
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const char* GetPluginGUID() override
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{
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return "{0abf28f2-ef56-4ac9-a459-175abb40d649}";
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}
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DWORD GetPluginVersion() override
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{
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return 1;
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}
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const char* GetPluginName() override
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{
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return "QtAssetImporter";
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}
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bool CanExitNow() override
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{
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return true;
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}
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void OnEditorNotify([[maybe_unused]] EEditorNotifyEvent aEventId) override
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{
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}
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/////////////////////////////////////////////////////////////////////////////
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void EditImportSettings(const AZStd::string& sourceFilePath);
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private:
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AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadSceneLibrary(const char* name, bool explicitInit);
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// Singleton instance
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static AssetImporterPlugin* s_instance;
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// Dependency DLL Handles
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AZStd::unique_ptr<AZ::DynamicModuleHandle> m_sceneUIModule;
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// The editor used to construct the plugin
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IEditor* const m_editor;
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// Tool name
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AZStd::string m_toolName;
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// Context provider for the Asset Browser
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AZ::AssetBrowserContextProvider m_assetBrowserContextProvider;
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AZ::SceneSerializationHandler m_sceneSerializationHandler;
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};
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