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o3de/Code/Editor/EditorFileMonitor.cpp

229 lines
7.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "EditorFileMonitor.h"
// Editor
#include "CryEdit.h"
//////////////////////////////////////////////////////////////////////////
CEditorFileMonitor::CEditorFileMonitor()
{
GetIEditor()->RegisterNotifyListener(this);
}
//////////////////////////////////////////////////////////////////////////
CEditorFileMonitor::~CEditorFileMonitor()
{
CFileChangeMonitor::DeleteInstance();
}
//////////////////////////////////////////////////////////////////////////
void CEditorFileMonitor::OnEditorNotifyEvent(EEditorNotifyEvent ev)
{
if (ev == eNotify_OnInit)
{
// We don't want the file monitor to be enabled while
// in console mode...
if (!GetIEditor()->IsInConsolewMode())
{
MonitorDirectories();
}
CFileChangeMonitor::Instance()->Subscribe(this);
}
else if (ev == eNotify_OnQuit)
{
CFileChangeMonitor::Instance()->StopMonitor();
GetIEditor()->UnregisterNotifyListener(this);
}
}
//////////////////////////////////////////////////////////////////////////
bool CEditorFileMonitor::RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem)
{
return RegisterListener(pListener, sMonitorItem, "*");
}
//////////////////////////////////////////////////////////////////////////
static AZStd::string CanonicalizePath(const char* path)
{
auto canon = QFileInfo(path).canonicalFilePath();
return canon.isEmpty() ? AZStd::string(path) : AZStd::string(canon.toUtf8());
}
//////////////////////////////////////////////////////////////////////////
bool CEditorFileMonitor::RegisterListener(IFileChangeListener* pListener, const char* sFolderRelativeToGame, const char* sExtension)
{
bool success = true;
AZStd::string gameFolder = Path::GetEditingGameDataFolder().c_str();
AZStd::string naivePath;
CFileChangeMonitor* fileChangeMonitor = CFileChangeMonitor::Instance();
AZ_Assert(fileChangeMonitor, "CFileChangeMonitor singleton missing.");
naivePath += gameFolder;
// Append slash in preparation for appending the second part.
naivePath = PathUtil::AddSlash(naivePath);
naivePath += sFolderRelativeToGame;
AZ::StringFunc::Replace(naivePath, '/', '\\');
// Remove the final slash if the given item is a folder so the file change monitor correctly picks up on it.
naivePath = PathUtil::RemoveSlash(naivePath);
AZStd::string canonicalizedPath = CanonicalizePath(naivePath.c_str());
if (fileChangeMonitor->IsDirectory(canonicalizedPath.c_str()) || fileChangeMonitor->IsFile(canonicalizedPath.c_str()))
{
if (fileChangeMonitor->MonitorItem(canonicalizedPath.c_str()))
{
m_vecFileChangeCallbacks.push_back(SFileChangeCallback(pListener, sFolderRelativeToGame, sExtension));
}
else
{
CryLogAlways("File Monitor: [%s] not found outside of PAK files. Monitoring disabled for this item", sFolderRelativeToGame);
success = false;
}
}
return success;
}
bool CEditorFileMonitor::UnregisterListener(IFileChangeListener* pListener)
{
bool bRet = false;
// Note that we remove the listener, but we don't currently remove the monitored item
// from the file monitor. This is fine, but inefficient
std::vector<SFileChangeCallback>::iterator iter = m_vecFileChangeCallbacks.begin();
while (iter != m_vecFileChangeCallbacks.end())
{
if (iter->pListener == pListener)
{
iter = m_vecFileChangeCallbacks.erase(iter);
bRet = true;
}
else
{
iter++;
}
}
return bRet;
}
//////////////////////////////////////////////////////////////////////////
void CEditorFileMonitor::MonitorDirectories()
{
QString primaryCD = Path::AddPathSlash(QString(GetIEditor()->GetPrimaryCDFolder()));
// NOTE: Instead of monitoring each sub-directory we monitor the whole root
// folder. This is needed since if the sub-directory does not exist when
// we register it it will never get monitored properly.
CFileChangeMonitor::Instance()->MonitorItem(QStringLiteral("%1/%2/").arg(primaryCD).arg(QString::fromLatin1(Path::GetEditingGameDataFolder().c_str())));
// Add editor directory for scripts
CFileChangeMonitor::Instance()->MonitorItem(QStringLiteral("%1/Editor/").arg(primaryCD));
}
QString RemoveGameName(const QString &filename)
{
// Remove first part of path. File coming in has the game name included
// eg (AutomatedTesting/Animations/Chicken/anim_chicken_flapping.i_caf)->(Animations/Chicken/anim_chicken_flapping.i_caf)
int indexOfFirstSlash = filename.indexOf('/');
int indexOfFirstBackSlash = filename.indexOf('\\');
if (indexOfFirstSlash >= 0)
{
if (indexOfFirstBackSlash >= 0 && indexOfFirstBackSlash < indexOfFirstSlash)
{
indexOfFirstSlash = indexOfFirstBackSlash;
}
}
else
{
indexOfFirstSlash = indexOfFirstBackSlash;
}
return filename.mid(indexOfFirstSlash + 1);
}
///////////////////////////////////////////////////////////////////////////
// Called when file monitor message is received
void CEditorFileMonitor::OnFileMonitorChange(const SFileChangeInfo& rChange)
{
CCryEditApp* app = CCryEditApp::instance();
if (app == NULL || app->IsExiting())
{
return;
}
// skip folders!
if (QFileInfo(rChange.filename).isDir())
{
return;
}
// Process updated file.
// Make file relative to PrimaryCD folder.
QString filename = rChange.filename;
// Remove game directory if present in path.
const QString rootPath =
QDir::fromNativeSeparators(QString::fromLatin1(Path::GetEditingRootFolder().c_str()));
if (filename.startsWith(rootPath, Qt::CaseInsensitive))
{
filename = filename.right(filename.length() - rootPath.length());
}
// Make sure there is no leading slash
if (!filename.isEmpty() && (filename[0] == '\\' || filename[0] == '/'))
{
filename = filename.mid(1);
}
if (!filename.isEmpty())
{
//remove game name. Make it relative to the game folder
const QString filenameRelGame = RemoveGameName(filename);
const int extIndex = filename.lastIndexOf('.');
const QString ext = filename.right(filename.length() - 1 - extIndex);
// Check for File Monitor callback
std::vector<SFileChangeCallback>::iterator iter;
for (iter = m_vecFileChangeCallbacks.begin(); iter != m_vecFileChangeCallbacks.end(); ++iter)
{
SFileChangeCallback& sCallback = *iter;
// We compare against length of callback string, so we get directory matches as well as full filenames
if (sCallback.pListener)
{
if (sCallback.extension == "*" || ext.compare(sCallback.extension, Qt::CaseInsensitive) == 0)
{
if (filenameRelGame.compare(sCallback.item, Qt::CaseInsensitive) == 0)
{
sCallback.pListener->OnFileChange(qPrintable(filenameRelGame), IFileChangeListener::EChangeType(rChange.changeType));
}
else if (filename.compare(sCallback.item, Qt::CaseInsensitive) == 0)
{
sCallback.pListener->OnFileChange(qPrintable(filename), IFileChangeListener::EChangeType(rChange.changeType));
}
}
}
}
// Set this flag to make sure that the viewport will update at least once,
// so that the changes will be shown, even if the app does not have focus.
CCryEditApp::instance()->ForceNextIdleProcessing();
}
}