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o3de/Gems/Vegetation/Code/Source/Debugger/EditorAreaDebugComponent.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Vegetation_precompiled.h"
#include "EditorAreaDebugComponent.h"
#include <AzCore/Serialization/Utils.h>
#include <AzCore/base.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <Vegetation/Ebuses/AreaSystemRequestBus.h>
#include <Vegetation/Ebuses/InstanceSystemRequestBus.h>
#include <VegetationSystemComponent.h>
#include <Debugger/DebugComponent.h>
namespace Vegetation
{
void EditorAreaDebugComponent::Reflect(AZ::ReflectContext* context)
{
EditorVegetationComponentBase::ReflectSubClass<EditorAreaDebugComponent, BaseClassType>(context);
}
}