76 lines
3.3 KiB
C++
76 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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// code gen
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#include <Source/InputNode.generated.h>
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// script canvas
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#include <ScriptCanvas/Core/Node.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/CodeGen/CodeGen.h>
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#include <StartingPointInput/InputEventNotificationBus.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// Input handles raw input from any source and outputs Pressed, Held, and Released input events
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class InputNode
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: public ScriptCanvas::Node
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, protected InputEventNotificationBus::Handler
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{
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ScriptCanvas_Node(InputNode,
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ScriptCanvas_Node::Uuid("{0B0AC61B-4BBA-42BF-BDCD-DAF2D3CA41A8}")
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ScriptCanvas_Node::Name("Input Handler")
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ScriptCanvas_Node::Description("Handle processed input events found in input binding assets")
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ScriptCanvas_Node::Icon("Editor/Icons/Components/InputConfig.png")
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ScriptCanvas_Node::Category("Gameplay/Input")
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ScriptCanvas_Node::GraphEntryPoint(true)
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);
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public:
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InputNode() = default;
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~InputNode() override = default;
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InputNode(const InputNode&) = default;
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InputNode& operator=(const InputNode&) = default;
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// Outputs
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ScriptCanvas_Out(ScriptCanvas_Out::Name("Pressed", "Signaled when the input event begins."));
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ScriptCanvas_Out(ScriptCanvas_Out::Name("Held", "Signaled while the input event is active."));
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ScriptCanvas_Out(ScriptCanvas_Out::Name("Released", "Signaled when the input event ends."));
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// Data
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ScriptCanvas_Property(AZStd::string, ScriptCanvas_Property::Name("Event Name", "The input event name as defined in an inputbinding asset. Example 'Fireball'") ScriptCanvas_Property::Input);
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AZStd::string m_eventName;
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ScriptCanvas_Property(float, ScriptCanvas_Property::Name("Value", "The current value from the input.") ScriptCanvas_Property::Visibility(true) ScriptCanvas_Property::Output ScriptCanvas_Property::OutputStorageSpec);
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float m_value;
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//////////////////////////////////////////////////////////////////////////
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/// ScriptCanvas_Node
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void OnInputChanged(const ScriptCanvas::Datum& input, const ScriptCanvas::SlotId& slotId) override;
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protected:
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//////////////////////////////////////////////////////////////////////////
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/// Node
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void OnPostActivate() override;
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void OnDeactivate() override;
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//////////////////////////////////////////////////////////////////////////
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/// InputEventNotificationBus::Handler
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void OnPressed(float value) override;
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void OnHeld(float value) override;
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void OnReleased(float value) override;
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};
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} // namespace StartingPointInput
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