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o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Asset/AssetRegistry.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Asset/AssetRegistry.h>
#include <AzCore/Asset/AssetManager.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
#include <AzCore/std/smart_ptr/make_shared.h>
namespace ScriptCanvas
{
void AssetRegistry::Unregister()
{
for (auto& handler : m_assetHandlers)
{
AZ::Data::AssetManager::Instance().UnregisterHandler(handler.second.get());
}
}
AZ::Data::AssetHandler* AssetRegistry::GetAssetHandler()
{
const AssetRegistryRequestBus::BusIdType assetType = *AssetRegistryRequestBus::GetCurrentBusId();
return GetAssetHandler(assetType);
}
AssetDescription* AssetRegistry::GetAssetDescription(AZ::Data::AssetType assetType)
{
if (m_assetDescription.find(assetType) != m_assetDescription.end())
{
return &m_assetDescription[assetType];
}
return nullptr;
}
AZStd::vector<AZStd::string> AssetRegistry::GetAssetHandlerFileFilters()
{
AZStd::vector<AZStd::string> filters;
for (auto filter : m_assetHandlerFileFilter)
{
filters.push_back(filter.second);
}
return filters;
}
AZ::Data::AssetHandler* AssetRegistry::GetAssetHandler(const AZ::Data::AssetType& assetType)
{
if (m_assetHandlers.find(assetType) != m_assetHandlers.end())
{
return m_assetHandlers[assetType].get();
}
return nullptr;
}
AssetRegistry::AssetRegistry()
{
}
AssetRegistry::~AssetRegistry()
{
AssetRegistryRequestBus::MultiHandler::BusDisconnect();
}
}