Files
o3de/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp
T
2021-03-08 14:30:57 -08:00

1094 lines
50 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <AssetBuilderSDK/SerializationDependencies.h>
#include <AzCore/Math/Uuid.h>
#include <Builder/ScriptCanvasBuilderWorker.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/IOUtils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
#include <ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.h>
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Core/Node.h>
#include <ScriptCanvas/Core/Connection.h>
#include <ScriptCanvas/Assets/Functions/ScriptCanvasFunctionAssetHandler.h>
#include <Asset/AssetDescription.h>
#include <Asset/Functions/ScriptCanvasFunctionAsset.h>
namespace ScriptCanvasBuilder
{
static const char* s_scriptCanvasBuilder = "ScriptCanvasBuilder";
static const char* s_scriptCanvasFunctionBuilder = "ScriptCanvasFunctionBuilder";
static AZ::Outcome<ScriptCanvas::GraphData, AZStd::string> CompileGraphData(AZ::Entity* scriptCanvasEntity);
static AZ::Outcome<ScriptCanvas::VariableData, AZStd::string> CompileVariableData(AZ::Entity* scriptCanvasEntity);
Worker::Worker()
{
}
Worker::~Worker()
{
Deactivate();
}
int Worker::GetVersionNumber() const
{
return 4;
}
const char* Worker::GetFingerprintString() const
{
if (m_fingerprintString.empty())
{
// compute it the first time
const AZStd::string runtimeAssetTypeId = azrtti_typeid<ScriptCanvas::RuntimeAsset>().ToString<AZStd::string>();
m_fingerprintString = AZStd::string::format("%i%s", GetVersionNumber(), runtimeAssetTypeId.c_str());
}
return m_fingerprintString.c_str();
}
void Worker::Activate()
{
// Use AssetCatalog service to register ScriptCanvas asset type and extension
AZ::Data::AssetType assetType(azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>());
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, ScriptCanvas::AssetDescription::GetExtension<ScriptCanvasEditor::ScriptCanvasAsset>());
m_editorAssetHandler = AZStd::make_unique<ScriptCanvasEditor::ScriptCanvasAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(assetType))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_editorAssetHandler.get(), assetType);
}
// Runtime Asset
m_runtimeAssetHandler = AZStd::make_unique<ScriptCanvas::RuntimeAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<ScriptCanvas::RuntimeAsset>()))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_runtimeAssetHandler.get(), azrtti_typeid<ScriptCanvas::RuntimeAsset>());
}
}
AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> Worker::CreateRuntimeAsset(AZStd::string_view filePath)
{
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream ioStream;
if (!ioStream.Open(filePath.data(), AZ::IO::OpenMode::ModeRead))
{
return AZ::Failure(AZStd::string::format("File failed to open: %s", filePath.data()));
}
AZStd::vector<AZ::u8> fileBuffer(ioStream.GetLength());
size_t bytesRead = ioStream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != ioStream.GetLength())
{
return AZ::Failure(AZStd::string::format("File failed to read completely: %s", filePath.data()));
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> asset;
if (AzFramework::StringFunc::Path::IsExtension(filePath.data(), ScriptCanvas::AssetDescription::GetExtension<ScriptCanvas::ScriptCanvasFunctionAsset>(), true))
{
ScriptCanvasEditor::ScriptCanvasFunctionAssetHandler functionAssetHandler;
asset = ProcessEditorAsset(functionAssetHandler, assetDataStream);
}
else
{
ScriptCanvasEditor::ScriptCanvasAssetHandler editorAssetHandler;
asset = ProcessEditorAsset(editorAssetHandler, assetDataStream);
}
if (!asset.Get())
{
return AZ::Failure(AZStd::string::format("Editor Asset failed to process: %s", filePath.data()));
}
return AZ::Success(asset);
}
void Worker::Deactivate()
{
if (m_editorAssetHandler)
{
AZ::Data::AssetManager::Instance().UnregisterHandler(m_editorAssetHandler.get());
m_editorAssetHandler.reset();
}
if (m_runtimeAssetHandler)
{
AZ::Data::AssetManager::Instance().UnregisterHandler(m_runtimeAssetHandler.get());
m_runtimeAssetHandler.reset();
}
}
void Worker::ShutDown()
{
m_isShuttingDown = true;
}
void Worker::CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const
{
AZStd::string fullPath;
AzFramework::StringFunc::Path::ConstructFull(request.m_watchFolder.data(), request.m_sourceFile.data(), fullPath, false);
AzFramework::StringFunc::Path::Normalize(fullPath);
AZ_TracePrintf(s_scriptCanvasBuilder, "CreateJobs for script canvas \"%s\"\n", fullPath.data());
if (!m_editorAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(CreateJobs for %s failed because the ScriptCanvas Editor Asset handler is missing.)", fullPath.data());
}
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
if (!AZ::IO::RetryOpenStream(stream))
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be opened.", fullPath.data());
return;
}
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != stream.GetLength())
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be read.", fullPath.data());
return;
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
// Asset filter always returns false to prevent parsing dependencies, but makes note of the script canvas dependencies
auto assetFilter = [&response](const AZ::Data::AssetFilterInfo& filterInfo)
{
if (filterInfo.m_assetType == azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::RuntimeAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptEvents::ScriptEventsAsset>())
{
AssetBuilderSDK::SourceFileDependency dependency;
dependency.m_sourceFileDependencyUUID = filterInfo.m_assetId.m_guid;
response.m_sourceFileDependencyList.push_back(dependency);
}
return false;
};
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (m_editorAssetHandler->LoadAssetDataFromStream(asset, assetDataStream, assetFilter) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the asset data could not be loaded from the file", fullPath.data());
return;
}
// Flush asset database events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
for (const AssetBuilderSDK::PlatformInfo& info : request.m_enabledPlatforms)
{
AssetBuilderSDK::JobDescriptor jobDescriptor;
jobDescriptor.m_priority = 2;
jobDescriptor.m_critical = true;
jobDescriptor.m_jobKey = "Script Canvas";
jobDescriptor.SetPlatformIdentifier(info.m_identifier.data());
jobDescriptor.m_additionalFingerprintInfo = GetFingerprintString();
response.m_createJobOutputs.push_back(jobDescriptor);
}
response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
}
void Worker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
{
// A runtime script canvas component is generated, which creates a .scriptcanvas_compiled file
AZStd::string fullPath;
AZStd::string fileNameOnly;
AzFramework::StringFunc::Path::GetFullFileName(request.m_sourceFile.c_str(), fileNameOnly);
fullPath = request.m_fullPath.c_str();
AzFramework::StringFunc::Path::Normalize(fullPath);
AZ_TracePrintf(s_scriptCanvasBuilder, "Processing script canvas \"%s\".\n", fullPath.c_str());
if (!m_editorAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Exporting of .scriptcanvas for "%s" file failed as no editor asset handler was registered for script canvas. The ScriptCanvas Gem might not be enabled.)", fullPath.data());
return;
}
if (!m_runtimeAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Exporting of .scriptcanvas for "%s" file failed as no runtime asset handler was registered for script canvas.)", fullPath.data());
return;
}
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
if (!stream.IsOpen())
{
AZ_Warning(s_scriptCanvasBuilder, false, "Exporting of .scriptcanvas for \"%s\" failed because the source file could not be opened.", fullPath.c_str());
return;
}
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != stream.GetLength())
{
AZ_Warning(s_scriptCanvasBuilder, false, "Exporting of .scriptcanvas for \"%s\" failed because the source file could not be read.", fullPath.c_str());
return;
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
// Asset filter is used to record dependencies. Only returns true for editor script canvas assets
auto assetFilter = [](const AZ::Data::AssetFilterInfo& filterInfo)
{
return filterInfo.m_assetType == azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>();
};
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset preload\n");
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (m_editorAssetHandler->LoadAssetDataFromStream(asset, assetDataStream, assetFilter) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Loading of ScriptCanvas asset for source file "%s" has failed)", fullPath.data());
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset loaded successfully\n");
// Flush asset manager events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
AZStd::string runtimeScriptCanvasOutputPath;
AzFramework::StringFunc::Path::Join(request.m_tempDirPath.c_str(), fileNameOnly.c_str(), runtimeScriptCanvasOutputPath, true, true);
AzFramework::StringFunc::Path::ReplaceExtension(runtimeScriptCanvasOutputPath, ScriptCanvas::RuntimeAsset::GetFileExtension());
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph editor precompile\n");
AZ::Entity* buildEntity = asset.Get()->GetScriptCanvasEntity();
auto compileGraphOutcome = CompileGraphData(buildEntity);
if (!compileGraphOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in script canvas file %s", compileGraphOutcome.GetError().data(), fullPath.data());
return;
}
auto compileVariablesOutcome = CompileVariableData(buildEntity);
if (!compileVariablesOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in script canvas file %s", compileVariablesOutcome.GetError().data(), fullPath.data());
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph compile finished\n");
ScriptCanvas::RuntimeData runtimeData;
runtimeData.m_graphData = compileGraphOutcome.TakeValue();
runtimeData.m_variableData = compileVariablesOutcome.TakeValue();
// Populate the runtime Asset
AZStd::vector<AZ::u8> byteBuffer;
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> runtimeAsset;
runtimeAsset.Create(AZ::Uuid::CreateRandom());
runtimeAsset.Get()->SetData(runtimeData);
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset presave to object stream for %s\n", fullPath.c_str());
bool runtimeCanvasSaved = m_runtimeAssetHandler->SaveAssetData(runtimeAsset, &byteStream);
if (!runtimeCanvasSaved)
{
AZ_Error(s_scriptCanvasBuilder, runtimeCanvasSaved, "Failed to save runtime script canvas to object stream");
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset has been saved to the object stream successfully\n");
AZ::IO::FileIOStream outFileStream(runtimeScriptCanvasOutputPath.data(), AZ::IO::OpenMode::ModeWrite);
if (!outFileStream.IsOpen())
{
AZ_Error(s_scriptCanvasBuilder, false, "Failed to open output file %s", runtimeScriptCanvasOutputPath.data());
return;
}
runtimeCanvasSaved = outFileStream.Write(byteBuffer.size(), byteBuffer.data()) == byteBuffer.size() && runtimeCanvasSaved;
if (!runtimeCanvasSaved)
{
AZ_Error(s_scriptCanvasBuilder, runtimeCanvasSaved, "Unable to save runtime script canvas file %s", runtimeScriptCanvasOutputPath.data());
return;
}
// ScriptCanvas Editor Asset Copy job
// The SubID is zero as this represents the main asset
AssetBuilderSDK::JobProduct jobProduct;
// Even though this is an Editor only asset, it's still important to gather product dependencies so that they get loaded correctly
// when this is loaded in the Editor.
if (!AssetBuilderSDK::OutputObject(&asset->GetScriptCanvasData(), fullPath, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>(), 0, jobProduct))
{
AZ_Error(AssetBuilderSDK::ErrorWindow, false, "Failed to output product dependencies.");
return;
}
response.m_outputProducts.push_back(AZStd::move(jobProduct));
// Runtime ScriptCanvas
jobProduct = {};
if(!AssetBuilderSDK::OutputObject(&runtimeAsset.Get()->GetData(), runtimeScriptCanvasOutputPath, azrtti_typeid<ScriptCanvas::RuntimeAsset>(), AZ_CRC("RuntimeData", 0x163310ae), jobProduct))
{
AZ_Error(AssetBuilderSDK::ErrorWindow, false, "Failed to output product dependencies.");
return;
}
response.m_outputProducts.push_back(AZStd::move(jobProduct));
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
AZ_TracePrintf(s_scriptCanvasBuilder, "Finished processing script canvas %s\n", fullPath.c_str());
}
bool Worker::GatherProductDependencies(
AZ::SerializeContext& serializeContext,
AZ::Data::Asset<ScriptCanvas::RuntimeAsset>& runtimeAsset,
AZStd::vector<AssetBuilderSDK::ProductDependency>& productDependencies,
AssetBuilderSDK::ProductPathDependencySet& productPathDependencySet)
{
return AssetBuilderSDK::GatherProductDependencies(serializeContext, &runtimeAsset.Get()->GetData(), productDependencies, productPathDependencySet);
}
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> Worker::ProcessEditorAsset(AZ::Data::AssetHandler& editorAssetHandler,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream)
{
AZ::SerializeContext* context{};
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset preload\n");
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (editorAssetHandler.LoadAssetDataFromStream(asset, stream, AZ::Data::AssetFilterCB{}) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Loading of ScriptCanvas asset has failed)");
return AZ::Data::Asset<ScriptCanvas::RuntimeAsset>{};
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset loaded successfully\n");
// Flush asset manager events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph editor precompile\n");
AZ::Entity* buildEntity = asset.Get()->GetScriptCanvasEntity();
auto compileGraphOutcome = CompileGraphData(buildEntity);
if (!compileGraphOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in editor script canvas stream", compileGraphOutcome.GetError().data());
return AZ::Data::Asset<ScriptCanvas::RuntimeAsset>{};
}
auto compileVariablesOutcome = CompileVariableData(buildEntity);
if (!compileVariablesOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in script canvas stream", compileVariablesOutcome.GetError().data());
return AZ::Data::Asset<ScriptCanvas::RuntimeAsset>{};
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph compile finished\n");
ScriptCanvas::RuntimeData runtimeData;
runtimeData.m_graphData = compileGraphOutcome.TakeValue();
runtimeData.m_variableData = compileVariablesOutcome.TakeValue();
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> runtimeAsset;
runtimeAsset.Create(AZ::Uuid::CreateRandom());
runtimeAsset.Get()->SetData(runtimeData);
return runtimeAsset;
}
AZ::Uuid Worker::GetUUID()
{
return AZ::Uuid::CreateString("{6E86272B-7C06-4A65-9C25-9FA4AE21F993}");
}
AZ::Outcome<ScriptCanvas::GraphData, AZStd::string> CompileGraphData(AZ::Entity* scriptCanvasEntity)
{
typedef AZStd::pair< ScriptCanvas::Node*, AZ::Entity* > NodeEntityPair;
if (!scriptCanvasEntity)
{
return AZ::Failure(AZStd::string("Cannot compile graph data from a nullptr Script Canvas Entity"));
}
auto sourceGraph = AZ::EntityUtils::FindFirstDerivedComponent<ScriptCanvasEditor::Graph>(scriptCanvasEntity);
if (!sourceGraph)
{
return AZ::Failure(AZStd::string("Failed to find Script Canvas Graph Component"));
}
const ScriptCanvas::GraphData& sourceGraphData = *sourceGraph->GetGraphDataConst();
ScriptCanvas::GraphData compiledGraphData;
auto serializeContext = AZ::EntityUtils::GetApplicationSerializeContext();
serializeContext->CloneObjectInplace(compiledGraphData, &sourceGraphData);
AZStd::unordered_set<ScriptCanvas::Endpoint> disabledEndpoints;
AZStd::unordered_set<AZ::Entity*> disabledNodeEntities;
AZStd::unordered_map<AZ::EntityId, NodeEntityPair > nodeLookUpMap;
AZStd::unordered_set<AZ::EntityId> deletedNodeEntities;
{
auto nodeIter = compiledGraphData.m_nodes.begin();
while (nodeIter != compiledGraphData.m_nodes.end())
{
AZ::Entity* nodeEntity = (*nodeIter);
auto nodeComponent = AZ::EntityUtils::FindFirstDerivedComponent<ScriptCanvas::Node>(nodeEntity);
if (nodeComponent == nullptr)
{
deletedNodeEntities.insert(nodeEntity->GetId());
delete nodeEntity;
nodeIter = compiledGraphData.m_nodes.erase(nodeIter);
continue;
}
nodeComponent->SetExecutionType(ScriptCanvas::ExecutionType::Runtime);
bool disabledNode = false;
if (!nodeComponent->IsNodeEnabled())
{
disabledNode = true;
auto nodeSlots = nodeComponent->GetAllSlots();
for (const ScriptCanvas::Slot* slot : nodeSlots)
{
// While slot has a GetEndpoint method. It uses the Node pointer which has not been set yet.
// Bypass it for the more manual way in the builder.
disabledEndpoints.insert(ScriptCanvas::Endpoint(nodeEntity->GetId(), slot->GetId()));
}
}
if (disabledNode)
{
delete nodeEntity;
nodeIter = compiledGraphData.m_nodes.erase(nodeIter);
}
else
{
// Keep them in the map to make future look-ups easier.
nodeLookUpMap[nodeEntity->GetId()] = AZStd::make_pair(nodeComponent, nodeEntity);
++nodeIter;
}
}
}
// Keep track of all the endpoints we've fully removed so we can cleanse out all of the invalid connections
AZStd::unordered_set<ScriptCanvas::Endpoint> fullyRemovedEndpoints;
while (!disabledEndpoints.empty())
{
// Keep track of the list of all the potentially disabled nodes that are a result of any of the current batch of disabled endpoints
AZStd::unordered_set< NodeEntityPair > potentiallyDisabledNodes;
for (const ScriptCanvas::Endpoint& disabledEndpoint : disabledEndpoints)
{
fullyRemovedEndpoints.insert(disabledEndpoint);
AZStd::unordered_set<ScriptCanvas::Endpoint> reversedEndpoints;
auto mapRange = compiledGraphData.m_endpointMap.equal_range(disabledEndpoint);
// Start by looking up all of our connected endpoints so we can clean-up this map
for (auto endpointIter = mapRange.first; endpointIter != mapRange.second; ++endpointIter)
{
reversedEndpoints.insert(endpointIter->second);
}
// Remove all of the endpoint entries relating to the currently disabled map.
compiledGraphData.m_endpointMap.erase(disabledEndpoint);
// Go through all of the reversed connections and find all of the corresponding entries that
// match our removed connection and remove them as well.
for (auto disconnectedEndpoint : reversedEndpoints)
{
auto mapRange2 = compiledGraphData.m_endpointMap.equal_range(disconnectedEndpoint);
for (auto endpointIter = mapRange2.first; endpointIter != mapRange2.second; ++endpointIter)
{
if (endpointIter->second == disabledEndpoint)
{
compiledGraphData.m_endpointMap.erase(endpointIter);
break;
}
}
// Look up the node so we can do some introspection on the slot.
auto nodeIter = nodeLookUpMap.find(disconnectedEndpoint.GetNodeId());
if (nodeIter != nodeLookUpMap.end())
{
ScriptCanvas::Node* node = nodeIter->second.first;
ScriptCanvas::Slot* slot = node->GetSlot(disconnectedEndpoint.GetSlotId());
// If the slot is an input, we want to recurse on that as a potentially disabled node. So keep track of it and we'll parse it in the next step.
if (slot && slot->IsExecution() && slot->IsInput())
{
// If we no longer have any active connections. We can also strip out this node to simplify down the graph further.
if (compiledGraphData.m_endpointMap.count(disconnectedEndpoint) == 0)
{
potentiallyDisabledNodes.insert(nodeIter->second);
}
}
}
}
}
disabledEndpoints.clear();
for (const NodeEntityPair& nodePair : potentiallyDisabledNodes)
{
ScriptCanvas::Node* node = nodePair.first;
auto inputSlots = node->GetAllSlotsByDescriptor(ScriptCanvas::SlotDescriptors::ExecutionIn());
bool hasExecutionIn = false;
for (const ScriptCanvas::Slot* slot : inputSlots)
{
// Can't use the slot method since it requires the node to be registered which has not happened yet.
ScriptCanvas::Endpoint endpoint = { nodePair.second->GetId(), slot->GetId() };
if (compiledGraphData.m_endpointMap.count(endpoint) > 0)
{
hasExecutionIn = true;
break;
}
}
// Once here we know the node has no input but was apart of the previous chain so we can just disable the entire node.
// Since it will no longer have any incomming data via the disabled checks from above.
if (!hasExecutionIn)
{
auto disabledSlots = node->GetAllSlots();
for (auto disabledSlot : disabledSlots)
{
ScriptCanvas::Endpoint endpoint = { nodePair.second->GetId(), disabledSlot->GetId() };
disabledEndpoints.insert(endpoint);
}
nodeLookUpMap.erase(nodePair.second->GetId());
size_t eraseCount = compiledGraphData.m_nodes.erase(nodePair.second);
AZ_Assert(eraseCount == 1, "Failed to erase node from compiled graph data");
delete node;
}
}
potentiallyDisabledNodes.clear();
}
{
auto connectionIter = compiledGraphData.m_connections.begin();
while (connectionIter != compiledGraphData.m_connections.end())
{
AZ::Entity* connectionEntity = (*connectionIter);
auto connection = AZ::EntityUtils::FindFirstDerivedComponent<ScriptCanvas::Connection>(connectionEntity);
AZ_Assert(connection, "Connection is missing connection component.");
if (connection == nullptr)
{
delete connectionEntity;
connectionIter = compiledGraphData.m_connections.erase(connectionIter);
continue;
}
ScriptCanvas::Endpoint targetEndpoint = connection->GetTargetEndpoint();
ScriptCanvas::Endpoint sourceEndpoint = connection->GetSourceEndpoint();
if (fullyRemovedEndpoints.count(targetEndpoint) > 0
|| fullyRemovedEndpoints.count(sourceEndpoint) > 0
|| deletedNodeEntities.count(targetEndpoint.GetNodeId()) > 0
|| deletedNodeEntities.count(sourceEndpoint.GetNodeId()) > 0)
{
delete connectionEntity;
connectionIter = compiledGraphData.m_connections.erase(connectionIter);
}
else
{
++connectionIter;
}
}
}
return AZ::Success(compiledGraphData);
}
AZ::Outcome<ScriptCanvas::VariableData, AZStd::string> CompileVariableData(AZ::Entity* scriptCanvasEntity)
{
if (!scriptCanvasEntity)
{
return AZ::Failure(AZStd::string("Cannot compile variable data from a nullptr Script Canvas Entity"));
}
auto sourceGraphVariableManager = AZ::EntityUtils::FindFirstDerivedComponent<ScriptCanvasEditor::EditorGraphVariableManagerComponent>(scriptCanvasEntity);
if (!sourceGraphVariableManager)
{
return AZ::Failure(AZStd::string("Failed to find Editor Script Canvas Graph Variable Manager Component"));
}
return AZ::Success(*sourceGraphVariableManager->GetVariableData());
}
const char* FunctionWorker::GetFingerprintString() const
{
if (m_fingerprintString.empty())
{
// compute it the first time
const AZStd::string runtimeAssetTypeId = azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>().ToString<AZStd::string>();
m_fingerprintString = AZStd::string::format("%i%s", GetVersionNumber(), runtimeAssetTypeId.c_str());
}
return m_fingerprintString.c_str();
}
void FunctionWorker::Activate()
{
// Use AssetCatalog service to register ScriptCanvas asset type and extension
AZ::Data::AssetType assetType(azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>());
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, ScriptCanvas::AssetDescription::GetExtension<ScriptCanvas::ScriptCanvasFunctionAsset>());
m_functionAssetHandler = AZStd::make_unique<ScriptCanvasEditor::ScriptCanvasFunctionAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(assetType))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_functionAssetHandler.get(), assetType);
}
// Runtime Asset
m_runtimeAssetHandler = AZStd::make_unique<ScriptCanvas::RuntimeFunctionAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>()))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_runtimeAssetHandler.get(), azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>());
}
}
AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> FunctionWorker::CreateRuntimeAsset(AZStd::string_view filePath)
{
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream ioStream;
if (!ioStream.Open(filePath.data(), AZ::IO::OpenMode::ModeRead))
{
return AZ::Failure(AZStd::string::format("File failed to open: %s", filePath.data()));
}
AZStd::vector<AZ::u8> fileBuffer(ioStream.GetLength());
size_t bytesRead = ioStream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != ioStream.GetLength())
{
return AZ::Failure(AZStd::string::format("File failed to read successfully: %s", filePath.data()));
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> asset;
if (AzFramework::StringFunc::Path::IsExtension(filePath.data(), ScriptCanvas::AssetDescription::GetExtension<ScriptCanvas::ScriptCanvasFunctionAsset>(), true))
{
ScriptCanvasEditor::ScriptCanvasFunctionAssetHandler functionAssetHandler;
asset = ProcessFunctionAsset(functionAssetHandler, assetDataStream);
}
else
{
ScriptCanvasEditor::ScriptCanvasAssetHandler editorAssetHandler;
asset = ProcessFunctionAsset(editorAssetHandler, assetDataStream);
}
if (!asset.Get())
{
return AZ::Failure(AZStd::string::format("Editor Asset failed to process: %s", filePath.data()));
}
return AZ::Success(asset);
}
AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset> FunctionWorker::ProcessFunctionAsset(
AZ::Data::AssetHandler& functionAssetHandler,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream)
{
AZ::SerializeContext* context{};
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZ_TracePrintf(s_scriptCanvasFunctionBuilder, "Script Canvas Asset preload\n");
AZ::Data::Asset<ScriptCanvas::ScriptCanvasFunctionAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (functionAssetHandler.LoadAssetDataFromStream(asset, stream, AZ::Data::AssetFilterCB{}) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Error(s_scriptCanvasFunctionBuilder, false, R"(Loading of ScriptCanvas asset has failed)");
return AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset>{};
}
AZ_TracePrintf(s_scriptCanvasFunctionBuilder, "Script Canvas Asset loaded successfully\n");
// Flush asset manager events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
AZ_TracePrintf(s_scriptCanvasFunctionBuilder, "Script Canvas Asset graph editor precompile\n");
AZ::Entity* buildEntity = asset.Get()->GetScriptCanvasEntity();
auto compileGraphOutcome = CompileGraphData(buildEntity);
if (!compileGraphOutcome)
{
AZ_Error(s_scriptCanvasFunctionBuilder, false, "%s in editor script canvas stream", compileGraphOutcome.GetError().data());
return AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset>{};
}
auto compileVariablesOutcome = CompileVariableData(buildEntity);
if (!compileVariablesOutcome)
{
AZ_Error(s_scriptCanvasFunctionBuilder, false, "%s in script canvas stream", compileVariablesOutcome.GetError().data());
return AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset>{};
}
AZ_TracePrintf(s_scriptCanvasFunctionBuilder, "Script Canvas Asset graph compile finished\n");
ScriptCanvas::ScriptCanvasFunctionDataComponent* sourceDataComponent = asset.Get()->GetFunctionData();
ScriptCanvas::FunctionRuntimeData runtimeData;
runtimeData.m_name = asset.Get()->GetScriptCanvasEntity()->GetName();
runtimeData.m_version = sourceDataComponent->m_version;
runtimeData.m_executionNodeOrder = sourceDataComponent->m_executionNodeOrder;
runtimeData.m_variableOrder = sourceDataComponent->m_variableOrder;
runtimeData.m_graphData = compileGraphOutcome.TakeValue();
runtimeData.m_variableData = compileVariablesOutcome.TakeValue();
AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset> runtimeAsset;
runtimeAsset.Create(AZ::Uuid::CreateRandom());
runtimeAsset.Get()->SetData(runtimeData);
return runtimeAsset;
}
void FunctionWorker::Deactivate()
{
if (m_functionAssetHandler)
{
AZ::Data::AssetManager::Instance().UnregisterHandler(m_functionAssetHandler.get());
m_functionAssetHandler.reset();
}
if (m_runtimeAssetHandler)
{
AZ::Data::AssetManager::Instance().UnregisterHandler(m_runtimeAssetHandler.get());
m_runtimeAssetHandler.reset();
}
}
AZ::Uuid FunctionWorker::GetUUID()
{
return AZ::Uuid::CreateString("{7227E0E1-4113-456A-877B-B2276ACB292B}");
}
void FunctionWorker::ShutDown()
{
m_isShuttingDown = true;
}
void FunctionWorker::CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response) const
{
AZStd::string fullPath;
AzFramework::StringFunc::Path::ConstructFull(request.m_watchFolder.data(), request.m_sourceFile.data(), fullPath, false);
AzFramework::StringFunc::Path::Normalize(fullPath);
AZ_TracePrintf(s_scriptCanvasBuilder, "CreateJobs for script canvas \"%s\"\n", fullPath.data());
if (!m_functionAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(CreateJobs for %s failed because the ScriptCanvas Editor Asset handler is missing.)", fullPath.data());
}
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
if (!AZ::IO::RetryOpenStream(stream))
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be opened.", fullPath.data());
return;
}
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != stream.GetLength())
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be read.", fullPath.data());
return;
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
// Asset filter always returns false to prevent parsing dependencies, but makes note of the script canvas dependencies
auto assetFilter = [&response](const AZ::Data::AssetFilterInfo& filterInfo)
{
if (filterInfo.m_assetType == azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::RuntimeAsset>() ||
filterInfo.m_assetType == azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>())
{
AssetBuilderSDK::SourceFileDependency dependency;
dependency.m_sourceFileDependencyUUID = filterInfo.m_assetId.m_guid;
response.m_sourceFileDependencyList.push_back(dependency);
}
return false;
};
AZ::Data::Asset<ScriptCanvas::ScriptCanvasFunctionAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (m_functionAssetHandler->LoadAssetDataFromStream(asset, assetDataStream, assetFilter) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the asset data could not be loaded from the file", fullPath.data());
return;
}
// Flush asset database events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
for (const AssetBuilderSDK::PlatformInfo& info : request.m_enabledPlatforms)
{
AssetBuilderSDK::JobDescriptor jobDescriptor;
jobDescriptor.m_priority = 2;
jobDescriptor.m_critical = true;
jobDescriptor.m_jobKey = "Script Canvas";
jobDescriptor.SetPlatformIdentifier(info.m_identifier.data());
jobDescriptor.m_additionalFingerprintInfo = GetFingerprintString();
response.m_createJobOutputs.push_back(jobDescriptor);
}
response.m_result = AssetBuilderSDK::CreateJobsResultCode::Success;
}
void FunctionWorker::ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const
{
// A runtime script canvas component is generated, which creates a .scriptcanvas_compiled file
AZStd::string fullPath;
AZStd::string fileNameOnly;
AzFramework::StringFunc::Path::GetFullFileName(request.m_sourceFile.c_str(), fileNameOnly);
fullPath = request.m_fullPath.c_str();
AzFramework::StringFunc::Path::Normalize(fullPath);
AZ_TracePrintf(s_scriptCanvasBuilder, "Processing script canvas \"%s\".\n", fullPath.c_str());
if (!m_functionAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Exporting of .scriptcanvas for "%s" file failed as no editor asset handler was registered for script canvas. The ScriptCanvas Gem might not be enabled.)", fullPath.data());
return;
}
if (!m_runtimeAssetHandler)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Exporting of .scriptcanvas for "%s" file failed as no runtime asset handler was registered for script canvas.)", fullPath.data());
return;
}
AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
{
AZ::IO::FileIOStream stream(fullPath.c_str(), AZ::IO::OpenMode::ModeRead);
if (!stream.IsOpen())
{
AZ_Warning(s_scriptCanvasBuilder, false, "Exporting of .scriptcanvas for \"%s\" failed because the source file could not be opened.", fullPath.c_str());
return;
}
AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
if (bytesRead != stream.GetLength())
{
AZ_Warning(s_scriptCanvasBuilder, false, "Exporting of .scriptcanvas for \"%s\" failed because the source file could not be read.", fullPath.c_str());
return;
}
assetDataStream->Open(AZStd::move(fileBuffer));
}
AZ::SerializeContext* context{};
AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
// Asset filter is used to record dependencies. Only returns true for editor script canvas assets
auto assetFilter = [&productDependencies](const AZ::Data::AssetFilterInfo& filterInfo)
{
productDependencies.emplace_back(filterInfo.m_assetId, 0);
return filterInfo.m_assetType == azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>();
};
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset preload\n");
AZ::Data::Asset<ScriptCanvas::ScriptCanvasFunctionAsset> asset;
asset.Create(AZ::Data::AssetId(AZ::Uuid::CreateRandom()));
if (m_functionAssetHandler->LoadAssetDataFromStream(asset, assetDataStream, assetFilter) !=
AZ::Data::AssetHandler::LoadResult::LoadComplete)
{
AZ_Error(s_scriptCanvasBuilder, false, R"(Loading of ScriptCanvas asset for source file "%s" has failed)", fullPath.data());
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset loaded successfully\n");
// Flush asset manager events to ensure no asset references are held by closures queued on Ebuses.
AZ::Data::AssetManager::Instance().DispatchEvents();
AZStd::string runtimeScriptCanvasOutputPath;
AzFramework::StringFunc::Path::Join(request.m_tempDirPath.c_str(), fileNameOnly.c_str(), runtimeScriptCanvasOutputPath, true, true);
AzFramework::StringFunc::Path::ReplaceExtension(runtimeScriptCanvasOutputPath, ScriptCanvas::RuntimeFunctionAsset::GetFileExtension());
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph editor precompile\n");
AZ::Entity* buildEntity = asset.Get()->GetScriptCanvasEntity();
auto compileGraphOutcome = CompileGraphData(buildEntity);
if (!compileGraphOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in script canvas file %s", compileGraphOutcome.GetError().data(), fullPath.data());
return;
}
auto compileVariablesOutcome = CompileVariableData(buildEntity);
if (!compileVariablesOutcome)
{
AZ_Error(s_scriptCanvasBuilder, false, "%s in script canvas file %s", compileVariablesOutcome.GetError().data(), fullPath.data());
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset graph compile finished\n");
AZStd::string functionName = fileNameOnly;
AzFramework::StringFunc::Path::StripExtension(functionName);
ScriptCanvas::ScriptCanvasFunctionDataComponent* sourceDataComponent = asset.Get()->GetFunctionData();
ScriptCanvas::FunctionRuntimeData runtimeData;
runtimeData.m_name = functionName;
runtimeData.m_version = sourceDataComponent->m_version;
runtimeData.m_executionNodeOrder = sourceDataComponent->m_executionNodeOrder;
runtimeData.m_variableOrder = sourceDataComponent->m_variableOrder;
runtimeData.m_graphData = compileGraphOutcome.TakeValue();
runtimeData.m_variableData = compileVariablesOutcome.TakeValue();
// Populate the runtime Asset
AZStd::vector<AZ::u8> byteBuffer;
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStream(&byteBuffer);
AZ::Data::Asset<ScriptCanvas::RuntimeFunctionAsset> runtimeAsset;
if (!runtimeAsset.Create(AZ::Uuid::CreateRandom()))
{
AZ_Error(s_scriptCanvasBuilder, false, "Error creating runtime asset for: %s", fullPath.data());
return;
}
if (runtimeAsset.Get())
{
runtimeAsset.Get()->SetData(runtimeData);
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset presave to object stream for %s\n", fullPath.c_str());
bool runtimeCanvasSaved = m_runtimeAssetHandler->SaveAssetData(runtimeAsset, &byteStream);
if (!runtimeCanvasSaved)
{
AZ_Error(s_scriptCanvasBuilder, runtimeCanvasSaved, "Failed to save runtime script canvas to object stream");
return;
}
AZ_TracePrintf(s_scriptCanvasBuilder, "Script Canvas Asset has been saved to the object stream successfully\n");
AZ::IO::FileIOStream outFileStream(runtimeScriptCanvasOutputPath.data(), AZ::IO::OpenMode::ModeWrite);
if (!outFileStream.IsOpen())
{
AZ_Error(s_scriptCanvasBuilder, false, "Failed to open output file %s", runtimeScriptCanvasOutputPath.data());
return;
}
runtimeCanvasSaved = outFileStream.Write(byteBuffer.size(), byteBuffer.data()) == byteBuffer.size() && runtimeCanvasSaved;
if (!runtimeCanvasSaved)
{
AZ_Error(s_scriptCanvasBuilder, runtimeCanvasSaved, "Unable to save runtime script canvas file %s", runtimeScriptCanvasOutputPath.data());
return;
}
// ScriptCanvas Editor Asset Copy job
// The SubID is zero as this represents the main asset
AssetBuilderSDK::JobProduct jobProduct;
jobProduct.m_productFileName = fullPath;
jobProduct.m_productAssetType = azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>();
jobProduct.m_productSubID = 0;
response.m_outputProducts.push_back(AZStd::move(jobProduct));
// Runtime ScriptCanvas
jobProduct = {};
jobProduct.m_productFileName = runtimeScriptCanvasOutputPath;
jobProduct.m_productAssetType = azrtti_typeid<ScriptCanvas::RuntimeFunctionAsset>();
jobProduct.m_productSubID = AZ_CRC("RuntimeData", 0x163310ae);
jobProduct.m_dependencies = AZStd::move(productDependencies);
response.m_outputProducts.push_back(AZStd::move(jobProduct));
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
AZ_TracePrintf(s_scriptCanvasBuilder, "Finished processing script canvas %s\n", fullPath.c_str());
}
}