Files
o3de/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderComponent.cpp
T
2021-03-08 14:30:57 -08:00

110 lines
6.5 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <precompiled.h>
#include <Builder/ScriptCanvasBuilderComponent.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
#include <Asset/Functions/ScriptCanvasFunctionAsset.h>
namespace ScriptCanvasBuilder
{
void PluginComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("ScriptCanvasBuilderService", 0x4929ffcd));
}
void PluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("ScriptCanvasService", 0x41fd58f3));
required.push_back(AZ_CRC("ScriptCanvasReflectService", 0xb3bfe139));
}
void PluginComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
}
void PluginComponent::Activate()
{
// Register ScriptCanvas Builder
{
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Script Canvas Builder";
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
builderDescriptor.m_busId = ScriptCanvasBuilder::Worker::GetUUID();
builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
// changing the version number invalidates all assets and will rebuild everything.
builderDescriptor.m_version = m_scriptCanvasBuilder.GetVersionNumber();
// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
// which will cause the "CreateJobs" function to be called, for each asset, even if the
// source file has not changed, but won't actually do the jobs unless the source file has changed
// or the fingerprint of the individual job is different.
builderDescriptor.m_analysisFingerprint = m_scriptCanvasBuilder.GetFingerprintString();
m_scriptCanvasBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>(), ScriptCanvasEditor::ScriptCanvasAsset::Description::GetFileFilter<ScriptCanvasEditor::ScriptCanvasAsset>());
m_scriptCanvasBuilder.Activate();
}
{
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Script Canvas Function Builder";
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas_fn", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
builderDescriptor.m_busId = ScriptCanvasBuilder::FunctionWorker::GetUUID();
builderDescriptor.m_createJobFunction = AZStd::bind(&FunctionWorker::CreateJobs, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&FunctionWorker::ProcessJob, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
// changing the version number invalidates all assets and will rebuild everything.
builderDescriptor.m_version = m_scriptCanvasFunctionBuilder.GetVersionNumber();
// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
// which will cause the "CreateJobs" function to be called, for each asset, even if the
// source file has not changed, but won't actually do the jobs unless the source file has changed
// or the fingerprint of the individual job is different.
builderDescriptor.m_analysisFingerprint = m_scriptCanvasFunctionBuilder.GetFingerprintString();
m_scriptCanvasFunctionBuilder.BusConnect(builderDescriptor.m_busId);
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>(), ScriptCanvas::ScriptCanvasFunctionAsset::Description::GetFileFilter<ScriptCanvas::ScriptCanvasFunctionAsset>());
m_scriptCanvasFunctionBuilder.Activate();
}
}
void PluginComponent::Deactivate()
{
// Finish all queued work
AZ::Data::AssetBus::ExecuteQueuedEvents();
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>());
AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>());
m_scriptCanvasBuilder.Deactivate();
m_scriptCanvasBuilder.BusDisconnect();
}
void PluginComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<PluginComponent, AZ::Component>()
->Version(0)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
;
}
}
}