110 lines
6.5 KiB
C++
110 lines
6.5 KiB
C++
/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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*or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <precompiled.h>
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#include <Builder/ScriptCanvasBuilderComponent.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <Asset/Functions/ScriptCanvasFunctionAsset.h>
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namespace ScriptCanvasBuilder
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{
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void PluginComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("ScriptCanvasBuilderService", 0x4929ffcd));
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}
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void PluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("ScriptCanvasService", 0x41fd58f3));
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required.push_back(AZ_CRC("ScriptCanvasReflectService", 0xb3bfe139));
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}
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void PluginComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
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}
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void PluginComponent::Activate()
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{
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// Register ScriptCanvas Builder
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{
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Script Canvas Builder";
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = ScriptCanvasBuilder::Worker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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// changing the version number invalidates all assets and will rebuild everything.
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builderDescriptor.m_version = m_scriptCanvasBuilder.GetVersionNumber();
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// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
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// which will cause the "CreateJobs" function to be called, for each asset, even if the
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// source file has not changed, but won't actually do the jobs unless the source file has changed
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// or the fingerprint of the individual job is different.
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builderDescriptor.m_analysisFingerprint = m_scriptCanvasBuilder.GetFingerprintString();
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m_scriptCanvasBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>(), ScriptCanvasEditor::ScriptCanvasAsset::Description::GetFileFilter<ScriptCanvasEditor::ScriptCanvasAsset>());
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m_scriptCanvasBuilder.Activate();
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}
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{
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Script Canvas Function Builder";
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas_fn", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = ScriptCanvasBuilder::FunctionWorker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&FunctionWorker::CreateJobs, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&FunctionWorker::ProcessJob, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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// changing the version number invalidates all assets and will rebuild everything.
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builderDescriptor.m_version = m_scriptCanvasFunctionBuilder.GetVersionNumber();
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// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
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// which will cause the "CreateJobs" function to be called, for each asset, even if the
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// source file has not changed, but won't actually do the jobs unless the source file has changed
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// or the fingerprint of the individual job is different.
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builderDescriptor.m_analysisFingerprint = m_scriptCanvasFunctionBuilder.GetFingerprintString();
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m_scriptCanvasFunctionBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>(), ScriptCanvas::ScriptCanvasFunctionAsset::Description::GetFileFilter<ScriptCanvas::ScriptCanvasFunctionAsset>());
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m_scriptCanvasFunctionBuilder.Activate();
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}
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}
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void PluginComponent::Deactivate()
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{
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// Finish all queued work
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AZ::Data::AssetBus::ExecuteQueuedEvents();
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>());
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvas::ScriptCanvasFunctionAsset>());
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m_scriptCanvasBuilder.Deactivate();
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m_scriptCanvasBuilder.BusDisconnect();
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}
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void PluginComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<PluginComponent, AZ::Component>()
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->Version(0)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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;
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}
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}
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}
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