74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <RC/ResourceCompilerScene/Common/ExportContextGlobal.h>
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#include <AzCore/RTTI/RTTI.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IMeshData;
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class IMeshVertexUVData;
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class IMeshVertexTangentData;
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class IMeshVertexBitangentData;
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enum class TangentSpace;
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}
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}
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namespace SceneExportingComponents
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{
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struct TangentGenerateContext
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: public AZ::SceneAPI::Events::ICallContext
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{
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AZ_RTTI(TangentGenerateContext, "{E836F8F8-5A66-497C-89CC-2D37D741CCAA}", AZ::SceneAPI::Events::ICallContext);
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TangentGenerateContext(AZ::SceneAPI::Containers::Scene& scene)
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: m_scene(scene) {}
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~TangentGenerateContext() override = default;
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TangentGenerateContext& operator=(const TangentGenerateContext& other) = delete;
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AZ::SceneAPI::Containers::Scene& m_scene;
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};
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class TangentGenerateComponent
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: public AZ::SceneAPI::SceneCore::ExportingComponent
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{
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public:
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AZ_COMPONENT(TangentGenerateComponent, "{57743E6F-8718-491C-8A82-24A6763904F5}", AZ::SceneAPI::SceneCore::ExportingComponent);
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TangentGenerateComponent();
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~TangentGenerateComponent() override = default;
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static void Reflect(AZ::ReflectContext* context);
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static bool CreateTangentBitangentLayers(AZ::SceneAPI::Containers::SceneManifest& manifest, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, size_t numVerts, size_t uvSetIndex, AZ::SceneAPI::DataTypes::TangentSpace tangentSpace,
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const char* spaceName, AZ::SceneAPI::Containers::SceneGraph& graph, AZ::SceneAPI::DataTypes::IMeshVertexTangentData** outTangentData, AZ::SceneAPI::DataTypes::IMeshVertexBitangentData** outBitangentData);
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AZ::SceneAPI::Events::ProcessingResult GenerateTangentData(TangentGenerateContext& context);
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private:
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bool GenerateTangentsForMesh(AZ::SceneAPI::Containers::Scene& scene, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, AZ::SceneAPI::DataTypes::IMeshData* meshData);
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void UpdateFbxTangentWValues(AZ::SceneAPI::Containers::SceneGraph& graph, const AZ::SceneAPI::Containers::SceneGraph::NodeIndex& nodeIndex, const AZ::SceneAPI::DataTypes::IMeshData* meshData);
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AZStd::vector<AZ::SceneAPI::DataTypes::TangentSpace> CollectRequiredTangentSpaces(const AZ::SceneAPI::Containers::Scene& scene) const;
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};
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}
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}
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