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o3de/Gems/PhysX/Code/Tests/EditorCharacterControllerTests.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "PhysX_precompiled.h"
#include <Tests/EditorTestUtilities.h>
#include <EditorRigidBodyComponent.h>
#include <PhysXCharacters/Components/EditorCharacterControllerComponent.h>
namespace PhysXEditorTests
{
TEST_F(PhysXEditorFixture, EditorCharacterControllerComponent_CharacterControllerPlusRigidBodyComponents_EntityIsInvalid)
{
EntityPtr entity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
entity->CreateComponent<PhysX::EditorCharacterControllerComponent>();
entity->CreateComponent<PhysX::EditorRigidBodyComponent>();
// the entity should be in an invalid state because the character controller is incompatible with the rigid body
AZ::Entity::DependencySortOutcome sortOutcome = entity->EvaluateDependenciesGetDetails();
EXPECT_FALSE(sortOutcome.IsSuccess());
EXPECT_TRUE(sortOutcome.GetError().m_code == AZ::Entity::DependencySortResult::HasIncompatibleServices);
}
} // namespace PhysXEditorTests