Files
o3de/Gems/PhysX/Code/Source/DefaultWorldComponent.cpp
T
2021-03-08 14:30:57 -08:00

165 lines
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include <DefaultWorldComponent.h>
#include <AzFramework/Physics/CollisionNotificationBus.h>
#include <AzFramework/Physics/TriggerBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <World.h>
namespace PhysX
{
DefaultWorldComponent::DefaultWorldComponent()
: m_onDefaultSceneConfigChangedHandler(
[this](const AzPhysics::SceneConfiguration* config)
{
if (config != nullptr)
{
UpdateDefaultConfiguration(*config);
}
})
{
}
void DefaultWorldComponent::Activate()
{
AzFramework::GameEntityContextEventBus::Handler::BusConnect();
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RegisterOnDefaultSceneConfigurationChangedEventHandler(m_onDefaultSceneConfigChangedHandler);
}
}
void DefaultWorldComponent::Deactivate()
{
AzFramework::GameEntityContextEventBus::Handler::BusDisconnect();
Physics::DefaultWorldBus::Handler::BusDisconnect();
m_onDefaultSceneConfigChangedHandler.Disconnect();
}
void DefaultWorldComponent::OnTriggerEnter(const Physics::TriggerEvent& triggerEvent)
{
Physics::TriggerNotificationBus::QueueEvent(triggerEvent.m_triggerBody->GetEntityId(), &Physics::TriggerNotifications::OnTriggerEnter, triggerEvent);
}
void DefaultWorldComponent::OnTriggerExit(const Physics::TriggerEvent& triggerEvent)
{
Physics::TriggerNotificationBus::QueueEvent(triggerEvent.m_triggerBody->GetEntityId(), &Physics::TriggerNotifications::OnTriggerExit, triggerEvent);
}
void DefaultWorldComponent::OnCollisionBegin(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionBegin, event);
}
void DefaultWorldComponent::OnCollisionPersist(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionPersist, event);
}
void DefaultWorldComponent::OnCollisionEnd(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionEnd, event);
}
AZStd::shared_ptr<Physics::World> DefaultWorldComponent::GetDefaultWorld()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
if (auto scene = physicsSystem->GetScene(m_sceneHandle))
{
return scene->GetLegacyWorld();
}
}
return nullptr;
}
void DefaultWorldComponent::OnPreGameEntitiesStarted()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AzPhysics::SceneConfiguration sceneConfig = physicsSystem->GetDefaultSceneConfiguration();
sceneConfig.m_legacyId = Physics::DefaultPhysicsWorldId;
m_sceneHandle = physicsSystem->AddScene(sceneConfig);
if (m_sceneHandle != AzPhysics::InvalidSceneHandle)
{
// Temporary until LYN-438 work is complete
if (auto* scene = physicsSystem->GetScene(m_sceneHandle))
{
if (AZStd::shared_ptr<Physics::World> legacyWorld = scene->GetLegacyWorld())
{
legacyWorld->SetEventHandler(this);
}
}
Physics::DefaultWorldBus::Handler::BusConnect();
}
}
}
void DefaultWorldComponent::OnGameEntitiesReset()
{
Physics::DefaultWorldBus::Handler::BusDisconnect();
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
physicsSystem->RemoveScene(m_sceneHandle);
m_onDefaultSceneConfigChangedHandler.Disconnect();
}
m_sceneHandle = AzPhysics::InvalidSceneHandle;
}
void DefaultWorldComponent::UpdateDefaultConfiguration(const AzPhysics::SceneConfiguration& config)
{
auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
if (physicsSystem == nullptr)
{
return;
}
auto* scene = physicsSystem->GetScene(m_sceneHandle);
if (scene == nullptr)
{
return;
}
const AzPhysics::SceneConfiguration& currentConfig = scene->GetConfiguration();
//this will be removed/improved with LYN-438
constexpr const float tolerance = 0.0001f;
const bool gravityChanged = !currentConfig.m_legacyConfiguration.m_gravity.IsClose(config.m_legacyConfiguration.m_gravity);
const bool maxTimeStepChanged = !AZ::IsClose(currentConfig.m_legacyConfiguration.m_maxTimeStep, config.m_legacyConfiguration.m_maxTimeStep, tolerance);
const bool fixedTimeStepChanged = !AZ::IsClose(currentConfig.m_legacyConfiguration.m_fixedTimeStep, config.m_legacyConfiguration.m_fixedTimeStep, tolerance);
if (gravityChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetGravity, config.m_legacyConfiguration.m_gravity);
}
if (maxTimeStepChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetMaxDeltaTime, config.m_legacyConfiguration.m_maxTimeStep);
}
if (fixedTimeStepChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetFixedDeltaTime, config.m_legacyConfiguration.m_fixedTimeStep);
}
if (currentConfig != config)
{
scene->UpdateConfiguration(config);
}
}
} // namespace PhysX