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o3de/Gems/PhysX/Code/Editor/InertiaPropertyHandler.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PhysX_precompiled.h>
#include <Editor/InertiaPropertyHandler.h>
#include <AzCore/Math/Matrix3x3.h>
namespace PhysX
{
namespace Editor
{
AZ::u32 InertiaPropertyHandler::GetHandlerName(void) const
{
return InertiaHandler;
}
QWidget* InertiaPropertyHandler::CreateGUI(QWidget* parent)
{
AzQtComponents::VectorInput* newCtrl = new AzQtComponents::VectorInput(parent, 3, -1, "");
connect(newCtrl, &AzQtComponents::VectorInput::valueChanged, newCtrl, [newCtrl]()
{
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestWrite, newCtrl);
});
newCtrl->setMinimum(0.0f);
newCtrl->setMaximum(std::numeric_limits<float>::max());
return newCtrl;
}
void InertiaPropertyHandler::ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
{
if (attrib == AZ::Edit::Attributes::Suffix)
{
AZStd::string label;
if (attrValue->Read<AZStd::string>(label))
{
GUI->setSuffix(label.c_str());
}
}
}
void InertiaPropertyHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AzQtComponents::VectorInput* GUI,
AZ::Matrix3x3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
AzQtComponents::VectorElement** elements = GUI->getElements();
AZ::Vector3 diagonalElements(aznumeric_cast<float>(elements[0]->getValue()), aznumeric_cast<float>(elements[1]->getValue()), aznumeric_cast<float>(elements[2]->getValue()));
instance = AZ::Matrix3x3::CreateDiagonal(diagonalElements);
}
bool InertiaPropertyHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AzQtComponents::VectorInput* GUI,
const AZ::Matrix3x3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
QSignalBlocker signalBlocker(GUI);
AZ::Vector3 diagonalElements = instance.GetDiagonal();
for (int idx = 0; idx < 3; ++idx)
{
float value = diagonalElements.GetElement(idx);
GUI->setValuebyIndex(diagonalElements.GetElement(idx), idx);
}
return true;
}
} // namespace Editor
} // namespace PhysX