43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <PhysX_precompiled.h>
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#include "ColliderBoxMode.h"
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#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>
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namespace PhysX
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{
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AZ_CLASS_ALLOCATOR_IMPL(ColliderBoxMode, AZ::SystemAllocator, 0);
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void ColliderBoxMode::Setup(const AZ::EntityComponentIdPair& idPair)
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{
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m_boxEdit.Setup(idPair);
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}
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void ColliderBoxMode::Refresh([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
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{
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m_boxEdit.UpdateManipulators();
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}
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void ColliderBoxMode::Teardown([[maybe_unused]] const AZ::EntityComponentIdPair& idPair)
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{
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m_boxEdit.Teardown();
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}
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void ColliderBoxMode::ResetValues(const AZ::EntityComponentIdPair& idPair)
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{
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AzToolsFramework::BoxManipulatorRequestBus::Event(
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idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions,
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AZ::Vector3::CreateOne());
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}
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} |