84 lines
3.0 KiB
C++
84 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include "MultiplayerCompressionSystemComponent.h"
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#include "LZ4Compressor.h"
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#include "MultiplayerCompressionFactory.h"
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namespace MultiplayerCompression
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{
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void MultiplayerCompressionSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<MultiplayerCompressionSystemComponent, AZ::Component>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<MultiplayerCompressionSystemComponent>("MultiplayerCompression", "Provides packet compression via an open source library for the Multiplayer Gem")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void MultiplayerCompressionSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("MultiplayerCompressionService"));
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}
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void MultiplayerCompressionSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("MultiplayerCompressionService"));
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}
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void MultiplayerCompressionSystemComponent::Init()
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{
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m_multiplayerCompressionFactory = AZStd::make_shared<MultiplayerCompressionFactory>();
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}
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void MultiplayerCompressionSystemComponent::Activate()
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{
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MultiplayerCompressionRequestBus::Handler::BusConnect();
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}
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void MultiplayerCompressionSystemComponent::Deactivate()
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{
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MultiplayerCompressionRequestBus::Handler::BusDisconnect();
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m_multiplayerCompressionFactory.reset();
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}
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AZStd::string MultiplayerCompressionSystemComponent::GetCompressorName()
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{
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return CompressorName;
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}
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AzNetworking::CompressorType MultiplayerCompressionSystemComponent::GetCompressorType()
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{
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return CompressorType;
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}
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AZStd::shared_ptr<AzNetworking::ICompressorFactory> MultiplayerCompressionSystemComponent::GetCompressionFactory()
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{
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return m_multiplayerCompressionFactory;
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}
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}
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