63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <GameLift/Session/GameLiftServerServiceEventsBus.h>
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#include <GridMate/Session/Session.h>
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#include <GridMate/Types.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace Multiplayer
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{
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#if defined(BUILD_GAMELIFT_SERVER)
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/**
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* GameLiftMatchmakingComponent responsible for handling custom matchmaking events for Multiplayer
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*/
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class GameLiftMatchmakingComponent
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: public AZ::SystemTickBus::Handler
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, public GridMate::GameLiftServerServiceEventsBus::Handler
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, public GridMate::SessionEventBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(GameLiftMatchmakingComponent, AZ::SystemAllocator, 0)
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GameLiftMatchmakingComponent(GridMate::GridSession* gridSession);
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~GameLiftMatchmakingComponent();
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private:
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void OnSystemTick() override;
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void OnGameLiftGameSessionUpdated(GridMate::GameLiftServerService* service, const Aws::GameLift::Server::Model::UpdateGameSession& updateGameSession) override;
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void OnMemberJoined(GridMate::GridSession* session, GridMate::GridMember* member) override;
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void OnMemberLeaving(GridMate::GridSession* session, GridMate::GridMember* member) override;
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void CallStartMatchmakingBackfill(bool checkAutoBackfill = true);
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float GetConsoleVarFloatValue(const char* param);
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bool GetConsoleVarBoolValue(const char* param);
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int GetConsoleVarIntValue(const char* param);
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// Initialized from Cvars
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float m_customMatchBackfillStartDelaySeconds;
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bool m_customMatchBackfillEnable;
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bool m_customMatchBackfillOnPlayerRemovedEnable;
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int m_minimumPlayerSessionCount;
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GridMate::TimeStamp m_startTime;
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bool m_customMatchBackfillStart = false;
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GridMate::GridSession* m_session;
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AZStd::vector<AZStd::string> m_matchmakingTicketIds;
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};
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#endif
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}
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