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o3de/Gems/Multiplayer/Code/Source/Canvas/MultiplayerLANGameLobbyCanvas.cpp
T
2021-03-08 14:30:57 -08:00

100 lines
3.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Multiplayer_precompiled.h"
#include <Source/Canvas/MultiplayerJoinServerView.h>
#include <Source/Canvas/MultiplayerCreateServerView.h>
#include <Source/Canvas/MultiplayerLANGameLobbyCanvas.h>
#include <Source/Canvas/MultiplayerCanvasHelper.h>
namespace Multiplayer
{
static const char* MultiplayerLANGameLobbyCanvasName = "ui/Canvases/listing_lobby.uicanvas";
MultiplayerLANGameLobbyCanvas::MultiplayerLANGameLobbyCanvas(const MultiplayerLANGameLobbyCanvasContext& context)
: m_context(context)
{
m_canvasEntityId = LoadCanvas(MultiplayerLANGameLobbyCanvasName);
AZ_Error("MultiplayerLobbyComponent", m_canvasEntityId.IsValid(), "Missing UI file for Server Listing Lobby.");
m_context.JoinServerViewContext.ServerListingVector.emplace_back(10, 11, 32);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(12, 13, 33);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(14, 15, 34);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(16, 17, 35);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(18, 19, 36);
m_joinServerScreen = aznew MultiplayerJoinServerView(m_context.JoinServerViewContext, m_canvasEntityId);
m_createServerScreen = aznew MultiplayerCreateServerView(m_context.CreateServerViewContext, m_canvasEntityId);
UiCanvasNotificationBus::Handler::BusConnect(m_canvasEntityId);
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
}
MultiplayerLANGameLobbyCanvas::~MultiplayerLANGameLobbyCanvas()
{
delete m_joinServerScreen;
m_joinServerScreen = nullptr;
delete m_createServerScreen;
m_createServerScreen = nullptr;
UiCanvasNotificationBus::Handler::BusDisconnect(m_canvasEntityId);
ReleaseCanvas(m_canvasEntityId);
m_canvasEntityId.SetInvalid();
}
void MultiplayerLANGameLobbyCanvas::OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName)
{
AZ_UNUSED(entityId)
if (actionName == "OnReturn")
{
m_context.OnReturnButtonClicked();
}
}
void MultiplayerLANGameLobbyCanvas::Show()
{
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, true);
}
void MultiplayerLANGameLobbyCanvas::Hide()
{
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
}
void MultiplayerLANGameLobbyCanvas::DisplaySearchResults(const GridMate::GridSearch* search)
{
m_joinServerScreen->DisplaySearchResults(search);
}
void MultiplayerLANGameLobbyCanvas::ClearSearchResults()
{
m_joinServerScreen->ClearSearchResults();
}
int MultiplayerLANGameLobbyCanvas::GetSelectedServerResult()
{
return m_joinServerScreen->m_selectedServerResult;
}
LyShine::StringType MultiplayerLANGameLobbyCanvas::GetMapName() const
{
return m_createServerScreen->GetMapName();
}
LyShine::StringType MultiplayerLANGameLobbyCanvas::GetServerName() const
{
return m_createServerScreen->GetServerName();
}
}