94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <LyShine/Bus/UiCanvasBus.h>
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#include <GridMate/GridMate.h>
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namespace Multiplayer
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{
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/*
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* Stores find server listing data
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*/
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struct ServerListingResultRowData
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{
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int RowElementId;
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int TextElementId;
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int HighlightElementId;
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ServerListingResultRowData(int row, int text, int highlight)
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{
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this->RowElementId = row;
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this->TextElementId = text;
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this->HighlightElementId = highlight;
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}
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};
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struct MultiplayerJoinServerViewContext
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{
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std::function<void()> OnJoinButtonClicked;
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std::function<void()> OnRefreshButtonClicked;
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AZStd::vector<ServerListingResultRowData> ServerListingVector;
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};
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/*
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* View to support Multiplayer find and join Server. Handles canvas UI events.
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*/
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class MultiplayerJoinServerView
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: public UiCanvasNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(MultiplayerJoinServerView, AZ::SystemAllocator, 0);
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MultiplayerJoinServerView(const MultiplayerJoinServerViewContext&, const AZ::EntityId);
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virtual ~MultiplayerJoinServerView();
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// UiCanvasActionNotification
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void OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName) override;
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void DisplaySearchResults(const GridMate::GridSearch*);
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void ClearSearchResults();
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void SelectId(int rowId);
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int m_selectedServerResult;
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private:
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AZ::EntityId m_canvasEntityId;
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MultiplayerJoinServerViewContext m_context;
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/*
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* Defines UI view and actions for listing servers
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*/
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class ServerListingResultRow
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{
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public:
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ServerListingResultRow(const AZ::EntityId& canvas, int row, int text, int highlight);
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int GetRowID();
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void Select();
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void Deselect();
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void DisplayResult(const GridMate::SearchInfo* result);
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void ResetDisplay();
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private:
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AZ::EntityId m_canvas;
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int m_row;
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int m_text;
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int m_highlight;
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};
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AZStd::vector< ServerListingResultRow > m_listingRows;
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};
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}
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