Files
o3de/Gems/Multiplayer/Code/Source/Canvas/MultiplayerGameLiftLobbyCanvas.cpp
T
2021-03-08 14:30:57 -08:00

191 lines
8.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Multiplayer_precompiled.h"
#include <Source/Canvas/MultiplayerGameLiftLobbyCanvas.h>
#include <Source/Canvas/MultiplayerCanvasHelper.h>
namespace Multiplayer
{
static const char* MultiplayerGameLiftLobbyCanvasName = "ui/Canvases/gamelift_lobby.uicanvas";
static const char* MultiplayerGameLiftLobbyCreateServerContainerName = "CreateServerContainer";
static const char* MultiplayerGameLiftLobbyJoinServerContainerName = "JoinServerContainer";
static const char* MultiplayerGameLiftLobbyFlexMatchContainerName = "FlexMatchContainer";
static const char* GameliftCreateContainerFleetIDInput = "FleetId";
static const char* GameliftCreateContainerQueueNameInput = "QueueName";
static const char* GameliftCreateContainerAliasIDInput = "AliasId";
static const char* GameliftJoinContainerFleetIDInput = "JoinContainerFleetId";
static const char* GameliftJoinContainerQueueNameInput = "JoinContainerQueueName";
static const char* GameliftJoinContainerAliasIDInput = "JoinContainerAliasId";
MultiplayerGameLiftLobbyCanvas::MultiplayerGameLiftLobbyCanvas(const MultiplayerGameLiftLobbyCanvasContext& context)
: m_context(context)
{
m_canvasEntityId = LoadCanvas(MultiplayerGameLiftLobbyCanvasName);
AZ_Error("MultiplayerLobbyComponent", m_canvasEntityId.IsValid(), "Missing UI file for GameLift Lobby.");
m_context.JoinServerViewContext.ServerListingVector.emplace_back(69, 72, 70);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(73, 76, 74);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(77, 80, 78);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(81, 84, 82);
m_context.JoinServerViewContext.ServerListingVector.emplace_back(85, 88, 86);
m_joinServerScreen = aznew MultiplayerJoinServerView(m_context.JoinServerViewContext, m_canvasEntityId);
m_flexMatchScreen = aznew MultiplayerGameLiftFlextMatchView(m_context.GameLiftFlexMatchViewContext, m_canvasEntityId);
m_createServerScreen = aznew MultiplayerCreateServerView(m_context.CreateServerViewContext, m_canvasEntityId);
UiCanvasNotificationBus::Handler::BusConnect(m_canvasEntityId);
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyCreateServerContainerName, true);
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyJoinServerContainerName, false);
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyFlexMatchContainerName, false);
RefreshGameLiftConfig();
}
MultiplayerGameLiftLobbyCanvas::~MultiplayerGameLiftLobbyCanvas()
{
delete m_joinServerScreen;
m_joinServerScreen = nullptr;
delete m_createServerScreen;
m_createServerScreen = nullptr;
delete m_flexMatchScreen;
m_flexMatchScreen = nullptr;
UiCanvasNotificationBus::Handler::BusDisconnect(m_canvasEntityId);
ReleaseCanvas(m_canvasEntityId);
m_canvasEntityId.SetInvalid();
}
void MultiplayerGameLiftLobbyCanvas::Show()
{
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, true);
}
void MultiplayerGameLiftLobbyCanvas::Hide()
{
EBUS_EVENT_ID(m_canvasEntityId, UiCanvasBus, SetEnabled, false);
}
void MultiplayerGameLiftLobbyCanvas::OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName)
{
AZ_UNUSED(entityId)
if (actionName == "CreateServerRadioButtonOn")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyCreateServerContainerName, true);
}
else if (actionName == "CreateServerRadioButtonOff")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyCreateServerContainerName, false);
}
else if (actionName == "JoinServerRadioButtonOn")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyJoinServerContainerName, true);
}
else if (actionName == "JoinServerRadioButtonOff")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyJoinServerContainerName, false);
}
else if (actionName == "FlextMatchRadioButtonOn")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyFlexMatchContainerName, true);
}
else if (actionName == "FlextMatchRadioButtonOff")
{
SetElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyFlexMatchContainerName, false);
}
else if (actionName == "OnReturn")
{
m_context.OnReturnButtonClicked();
}
else if (actionName == "OnGameLiftConfigEdit")
{
SaveGameLiftConfig();
}
RefreshGameLiftConfig();
}
void MultiplayerGameLiftLobbyCanvas::RefreshGameLiftConfig()
{
if (IsElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyCreateServerContainerName))
{
SetElementText(m_canvasEntityId, GameliftCreateContainerFleetIDInput, GetConsoleVarValue("gamelift_fleet_id"));
SetElementText(m_canvasEntityId, GameliftCreateContainerQueueNameInput, GetConsoleVarValue("gamelift_queue_name"));
SetElementText(m_canvasEntityId, GameliftCreateContainerAliasIDInput, GetConsoleVarValue("gamelift_alias_id"));
}
else if (IsElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyJoinServerContainerName))
{
SetElementText(m_canvasEntityId, GameliftJoinContainerFleetIDInput, GetConsoleVarValue("gamelift_fleet_id"));
SetElementText(m_canvasEntityId, GameliftJoinContainerQueueNameInput, GetConsoleVarValue("gamelift_queue_name"));
SetElementText(m_canvasEntityId, GameliftJoinContainerAliasIDInput, GetConsoleVarValue("gamelift_alias_id"));
}
}
void MultiplayerGameLiftLobbyCanvas::SaveGameLiftConfig()
{
LyShine::StringType param;
if (IsElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyCreateServerContainerName))
{
param = GetElementText(m_canvasEntityId, GameliftCreateContainerFleetIDInput);
SetConsoleVarValue("gamelift_fleet_id", param.c_str());
param = GetElementText(m_canvasEntityId, GameliftCreateContainerQueueNameInput);
SetConsoleVarValue("gamelift_queue_name", param.c_str());
param = GetElementText(m_canvasEntityId, GameliftCreateContainerAliasIDInput);
SetConsoleVarValue("gamelift_alias_id", param.c_str());
}
else if (IsElementEnabled(m_canvasEntityId, MultiplayerGameLiftLobbyJoinServerContainerName))
{
param = GetElementText(m_canvasEntityId, GameliftJoinContainerFleetIDInput);
SetConsoleVarValue("gamelift_fleet_id", param.c_str());
param = GetElementText(m_canvasEntityId, GameliftJoinContainerQueueNameInput);
SetConsoleVarValue("gamelift_queue_name", param.c_str());
param = GetElementText(m_canvasEntityId, GameliftJoinContainerAliasIDInput);
SetConsoleVarValue("gamelift_alias_id", param.c_str());
}
}
void MultiplayerGameLiftLobbyCanvas::DisplaySearchResults(const GridMate::GridSearch* search)
{
m_joinServerScreen->DisplaySearchResults(search);
}
LyShine::StringType MultiplayerGameLiftLobbyCanvas::GetMapName() const
{
return m_createServerScreen->GetMapName();
}
LyShine::StringType MultiplayerGameLiftLobbyCanvas::GetServerName() const
{
return m_createServerScreen->GetServerName();
}
void MultiplayerGameLiftLobbyCanvas::ClearSearchResults()
{
m_joinServerScreen->ClearSearchResults();
}
int MultiplayerGameLiftLobbyCanvas::GetSelectedServerResult()
{
return m_joinServerScreen->m_selectedServerResult;
}
}