43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <LyShine/Bus/UiCanvasBus.h>
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namespace Multiplayer
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{
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struct MultiplayerGameLiftFlextMatchViewContext
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{
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AZStd::string DefaultMatchmakingConfig;
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std::function<void()> OnStartMatchmakingButtonClicked;
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};
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/*
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* View to support GameLift flex match. Handles canvas UI events.
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*/
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class MultiplayerGameLiftFlextMatchView : public UiCanvasNotificationBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR(MultiplayerGameLiftFlextMatchView, AZ::SystemAllocator, 0);
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MultiplayerGameLiftFlextMatchView(const MultiplayerGameLiftFlextMatchViewContext&, const AZ::EntityId);
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virtual ~MultiplayerGameLiftFlextMatchView();
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// UiCanvasActionNotification
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void OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName) override;
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private:
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void SaveMatchmakingConfigName();
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AZ::EntityId m_canvasEntityId;
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MultiplayerGameLiftFlextMatchViewContext m_context;
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};
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}
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