63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "Multiplayer_precompiled.h"
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#include <Source/Canvas/MultiplayerGameLiftFlextMatchView.h>
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#include <Source/Canvas/MultiplayerCanvasHelper.h>
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namespace Multiplayer
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{
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const char* MultiplayerGameLiftMatchmakingConfig = "MatchmakingConfigTextBox";
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MultiplayerGameLiftFlextMatchView::MultiplayerGameLiftFlextMatchView(const MultiplayerGameLiftFlextMatchViewContext& context, const AZ::EntityId canvasEntityId)
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: m_context(context)
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, m_canvasEntityId(canvasEntityId)
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{
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UiCanvasNotificationBus::Handler::BusConnect(m_canvasEntityId);
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LyShine::StringType configName = GetConsoleVarValue("gamelift_matchmaking_config_name");
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if (!configName.empty())
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{
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SetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig, configName.c_str());
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}
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else
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{
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SetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig, m_context.DefaultMatchmakingConfig.c_str());
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SaveMatchmakingConfigName();
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}
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}
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MultiplayerGameLiftFlextMatchView::~MultiplayerGameLiftFlextMatchView()
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{
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UiCanvasNotificationBus::Handler::BusDisconnect(m_canvasEntityId);
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}
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void MultiplayerGameLiftFlextMatchView::OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName)
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{
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AZ_UNUSED(entityId)
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if (actionName == "OnStartMatchmaking")
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{
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SaveMatchmakingConfigName();
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m_context.OnStartMatchmakingButtonClicked();
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}
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}
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void MultiplayerGameLiftFlextMatchView::SaveMatchmakingConfigName()
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{
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LyShine::StringType param;
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param = GetElementText(m_canvasEntityId, MultiplayerGameLiftMatchmakingConfig);;
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SetConsoleVarValue("gamelift_matchmaking_config_name", param.c_str());
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}
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}
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