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o3de/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.cpp
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2021-03-08 14:30:57 -08:00

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4.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : CryMovie animation node for shadow settings
#include "Maestro_precompiled.h"
#include <AzCore/Serialization/SerializeContext.h>
#include "ShadowsSetupNode.h"
#include "Maestro/Types/AnimNodeType.h"
#include "Maestro/Types/AnimValueType.h"
#include "Maestro/Types/AnimParamType.h"
//////////////////////////////////////////////////////////////////////////
namespace ShadowSetupNode
{
bool s_shadowSetupParamsInit = false;
StaticInstance<std::vector<CAnimNode::SParamInfo>> s_shadowSetupParams;
void AddSupportedParam(const char* sName, AnimParamType paramId, AnimValueType valueType)
{
CAnimNode::SParamInfo param;
param.name = sName;
param.paramType = paramId;
param.valueType = valueType;
s_shadowSetupParams.push_back(param);
}
};
//-----------------------------------------------------------------------------
CShadowsSetupNode::CShadowsSetupNode()
: CShadowsSetupNode(0)
{
}
//-----------------------------------------------------------------------------
CShadowsSetupNode::CShadowsSetupNode(const int id)
: CAnimNode(id, AnimNodeType::ShadowSetup)
{
CShadowsSetupNode::Initialize();
}
//-----------------------------------------------------------------------------
void CShadowsSetupNode::Initialize()
{
if (!ShadowSetupNode::s_shadowSetupParamsInit)
{
ShadowSetupNode::s_shadowSetupParamsInit = true;
ShadowSetupNode::s_shadowSetupParams.reserve(1);
ShadowSetupNode::AddSupportedParam("GSMCache", AnimParamType::GSMCache, AnimValueType::Bool);
}
}
//-----------------------------------------------------------------------------
void CShadowsSetupNode::Animate(SAnimContext& ac)
{
IAnimTrack* pGsmCache = GetTrackForParameter(AnimParamType::GSMCache);
if (pGsmCache && (pGsmCache->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled) == 0)
{
bool val(false);
pGsmCache->GetValue(ac.time, val);
gEnv->p3DEngine->SetShadowsGSMCache(val);
}
}
//-----------------------------------------------------------------------------
void CShadowsSetupNode::CreateDefaultTracks()
{
CreateTrack(AnimParamType::GSMCache);
}
//-----------------------------------------------------------------------------
void CShadowsSetupNode::OnReset()
{
gEnv->p3DEngine->SetShadowsGSMCache(false);
}
//-----------------------------------------------------------------------------
unsigned int CShadowsSetupNode::GetParamCount() const
{
return ShadowSetupNode::s_shadowSetupParams.size();
}
//-----------------------------------------------------------------------------
CAnimParamType CShadowsSetupNode::GetParamType(unsigned int nIndex) const
{
if (nIndex >= 0 && nIndex < (int)ShadowSetupNode::s_shadowSetupParams.size())
{
return ShadowSetupNode::s_shadowSetupParams[nIndex].paramType;
}
return AnimParamType::Invalid;
}
//-----------------------------------------------------------------------------
bool CShadowsSetupNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
{
for (size_t i = 0; i < ShadowSetupNode::s_shadowSetupParams.size(); ++i)
{
if (ShadowSetupNode::s_shadowSetupParams[i].paramType == paramId)
{
info = ShadowSetupNode::s_shadowSetupParams[i];
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CShadowsSetupNode::Reflect(AZ::SerializeContext* serializeContext)
{
serializeContext->Class<CShadowsSetupNode, CAnimNode>()
->Version(1);
}