70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "Maestro_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include "ConsoleTrack.h"
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//////////////////////////////////////////////////////////////////////////
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void CConsoleTrack::SerializeKey(IConsoleKey& key, XmlNodeRef& keyNode, bool bLoading)
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{
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if (bLoading)
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{
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const char* str;
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str = keyNode->getAttr("command");
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key.command = str;
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}
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else
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{
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if (!key.command.empty())
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{
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keyNode->setAttr("command", key.command.c_str());
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CConsoleTrack::GetKeyInfo(int key, const char*& description, float& duration)
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{
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assert(key >= 0 && key < (int)m_keys.size());
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CheckValid();
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description = 0;
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duration = 0;
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if (!m_keys[key].command.empty())
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{
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description = m_keys[key].command.c_str();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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template<>
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inline void TAnimTrack<IConsoleKey>::Reflect(AZ::SerializeContext* serializeContext)
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{
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serializeContext->Class<TAnimTrack<IConsoleKey> >()
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->Version(2)
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->Field("Flags", &TAnimTrack<IConsoleKey>::m_flags)
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->Field("Range", &TAnimTrack<IConsoleKey>::m_timeRange)
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->Field("ParamType", &TAnimTrack<IConsoleKey>::m_nParamType)
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->Field("Keys", &TAnimTrack<IConsoleKey>::m_keys)
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->Field("Id", &TAnimTrack<IConsoleKey>::m_id);
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}
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//////////////////////////////////////////////////////////////////////////
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void CConsoleTrack::Reflect(AZ::SerializeContext* serializeContext)
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{
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TAnimTrack<IConsoleKey>::Reflect(serializeContext);
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serializeContext->Class<CConsoleTrack, TAnimTrack<IConsoleKey> >()
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->Version(1);
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}
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