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o3de/Gems/Maestro/Code/Source/Cinematics/AnimSerializer.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "Maestro_precompiled.h"
#include <IMovieSystem.h>
#include <Range.h>
#include <AnimKey.h>
#include <Maestro/Types/AssetBlendKey.h>
#include "AnimSerializer.h"
void AnimSerializer::ReflectAnimTypes(AZ::SerializeContext* context)
{
// Reflection for Maestro's AZ_TYPE_INFO'ed classes
context->Class<CAnimParamType>()
->Version(1)
->Field("Type", &CAnimParamType::m_type)
->Field("Name", &CAnimParamType::m_name);
context->Class<Range>()
->Field("Start", &Range::start)
->Field("End", &Range::end);
// Curve Key classes
context->Class<IKey>()
->Field("Time", &IKey::time)
->Field("Flags", &IKey::flags);
context->Class<AZ::IAssetBlendKey, ITimeRangeKey>()
->Field("AssetId", &AZ::IAssetBlendKey::m_assetId)
->Field("Description", &AZ::IAssetBlendKey::m_description)
->Field("BlendInTime", &AZ::IAssetBlendKey::m_blendInTime)
->Field("BlendOutTime", &AZ::IAssetBlendKey::m_blendOutTime);
context->Class<IBoolKey, IKey>();
context->Class<ICaptureKey, IKey>()
->Field("Duration", &ICaptureKey::duration)
->Field("TimeStep", &ICaptureKey::timeStep)
->Field("Folder", &ICaptureKey::folder)
->Field("Once", &ICaptureKey::once)
->Field("FilePrefix", &ICaptureKey::prefix)
->Field("Format", &ICaptureKey::format)
->Field("BufferType", &ICaptureKey::captureBufferIndex);
context->Class<ICharacterKey, ITimeRangeKey>()
->Field("Animation", &ICharacterKey::m_animation)
->Field("BlendGap", &ICharacterKey::m_bBlendGap)
->Field("PlayInPlace", &ICharacterKey::m_bInPlace);
context->Class<ICommentKey, IKey>()
->Field("Comment", &ICommentKey::m_strComment)
->Field("Duration", &ICommentKey::m_duration)
->Field("Font", &ICommentKey::m_strFont)
->Field("Color", &ICommentKey::m_color)
->Field("Size", &ICommentKey::m_size)
->Field("Align", &ICommentKey::m_align);
context->Class<IConsoleKey, IKey>()
->Field("Command", &IConsoleKey::command);
context->Class<IDiscreteFloatKey, IKey>()
->Field("Value", &IDiscreteFloatKey::m_fValue);
context->Class<IEventKey, IKey>()
->Field("Event", &IEventKey::event)
->Field("EventValue", &IEventKey::eventValue)
->Field("Anim", &IEventKey::animation)
->Field("Target", &IEventKey::target)
->Field("Length", &IEventKey::duration);
context->Class<ILookAtKey, IKey>()
->Field("LookAtNodeName", &ILookAtKey::szSelection)
->Field("LookPose", &ILookAtKey::lookPose)
->Field("Duration", &ILookAtKey::fDuration)
->Field("SmoothTime", &ILookAtKey::smoothTime);
context->Class<IScreenFaderKey, IKey>()
->Field("FadeTime", &IScreenFaderKey::m_fadeTime)
->Field("FadeColor", &IScreenFaderKey::m_fadeColor)
->Field("FadeType", &IScreenFaderKey::m_fadeType)
->Field("FadeChangeType", &IScreenFaderKey::m_fadeChangeType)
->Field("Texture", &IScreenFaderKey::m_strTexture)
->Field("useCurColor", &IScreenFaderKey::m_bUseCurColor);
context->Class<ISelectKey, IKey>()
->Field("SelectedName", &ISelectKey::szSelection)
->Field("SelectedEntityId", &ISelectKey::cameraAzEntityId)
->Field("Duration", &ISelectKey::fDuration)
->Field("BlendTime", &ISelectKey::fBlendTime);
context->Class<ISequenceKey, IKey>()
->Field("Node", &ISequenceKey::szSelection)
->Field("SequenceEntityId", &ISequenceKey::sequenceEntityId)
->Field("OverrideTimes", &ISequenceKey::bOverrideTimes)
->Field("StartTime", &ISequenceKey::fStartTime)
->Field("EndTime", &ISequenceKey::fEndTime);
context->Class<ISoundKey, IKey>()
->Field("StartTrigger", &ISoundKey::sStartTrigger)
->Field("StopTrigger", &ISoundKey::sStopTrigger)
->Field("Duration", &ISoundKey::fDuration)
->Field("Color", &ISoundKey::customColor);
context->Class<ITimeRangeKey, IKey>()
->Field("Duration", &ITimeRangeKey::m_duration)
->Field("Start", &ITimeRangeKey::m_startTime)
->Field("End", &ITimeRangeKey::m_endTime)
->Field("Speed", &ITimeRangeKey::m_speed)
->Field("Loop", &ITimeRangeKey::m_bLoop);
}