423 lines
12 KiB
C++
423 lines
12 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "Maestro_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include "AnimScreenFaderNode.h"
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#include "ScreenFaderTrack.h"
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#include <IRenderer.h>
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#include "Maestro/Types/AnimNodeType.h"
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#include "Maestro/Types/AnimValueType.h"
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#include "Maestro/Types/AnimParamType.h"
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//-----------------------------------------------------------------------------
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namespace
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{
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bool s_screenFaderNodeParamsInitialized = false;
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StaticInstance<std::vector<CAnimNode::SParamInfo>> s_screenFaderNodeParams;
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void AddSupportedParams(const char* sName, AnimParamType paramId, AnimValueType valueType)
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{
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CAnimNode::SParamInfo param;
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param.name = sName;
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param.paramType = paramId;
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param.valueType = valueType;
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param.flags = IAnimNode::eSupportedParamFlags_MultipleTracks;
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s_screenFaderNodeParams.push_back(param);
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}
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};
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//-----------------------------------------------------------------------------
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bool CalculateIsolatedKeyColor(const IScreenFaderKey& key, float fTime, Vec4& colorOut)
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{
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float ratio = fTime - key.time;
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if (ratio < 0.f)
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{
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return false;
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}
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if (key.m_fadeTime == 0.f)
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{
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colorOut(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
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if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
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{
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colorOut.w = 0.f;
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}
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else
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{
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colorOut.w = 1.f;
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}
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}
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else
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{
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colorOut(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
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ratio = ratio / key.m_fadeTime;
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if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
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{
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colorOut.w = MAX(0.f, 1.f - ratio);
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}
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else
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{
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colorOut.w = MIN(1.f, ratio);
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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CAnimScreenFaderNode::CAnimScreenFaderNode(const int id)
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: CAnimNode(id, AnimNodeType::ScreenFader)
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, m_bActive(false)
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, m_screenWidth(800.f)
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, m_screenHeight(600.f)
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, m_lastActivatedKey(-1)
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, m_texPrecached(false)
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{
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m_startColor = Vec4(1, 1, 1, 1);
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CAnimScreenFaderNode::Initialize();
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PrecacheTexData();
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}
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CAnimScreenFaderNode::CAnimScreenFaderNode()
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: CAnimScreenFaderNode(0)
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{
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}
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CAnimScreenFaderNode::~CAnimScreenFaderNode()
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{
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::Initialize()
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{
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if (!s_screenFaderNodeParamsInitialized)
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{
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s_screenFaderNodeParamsInitialized = true;
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s_screenFaderNodeParams.reserve(1);
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AddSupportedParams("Fader", AnimParamType::ScreenFader, AnimValueType::Unknown);
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}
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::Animate(SAnimContext& ac)
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{
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size_t const nScreenFaderTracksNumber = m_tracks.size();
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for (size_t nFaderTrackNo = 0; nFaderTrackNo < nScreenFaderTracksNumber; ++nFaderTrackNo)
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{
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CScreenFaderTrack* pTrack = static_cast<CScreenFaderTrack*>(GetTrackForParameter(AnimParamType::ScreenFader, nFaderTrackNo));
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if (!pTrack)
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{
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continue;
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}
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if (pTrack->GetNumKeys() == 0)
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{
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continue;
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}
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if (pTrack->GetFlags() & IAnimTrack::eAnimTrackFlags_Disabled)
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{
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continue;
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}
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if (pTrack->IsMasked(ac.trackMask))
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{
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continue;
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}
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if (ac.singleFrame)
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{
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m_lastActivatedKey = -1;
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}
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IScreenFaderKey key;
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int nActiveKeyIndex = pTrack->GetActiveKey(ac.time, &key);
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if (nActiveKeyIndex >= 0)
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{
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if (m_lastActivatedKey != nActiveKeyIndex)
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{
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m_lastActivatedKey = nActiveKeyIndex;
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m_bActive = true;
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if (!key.m_strTexture.empty())
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{
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if (pTrack->SetActiveTexture(nActiveKeyIndex))
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{
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pTrack->SetTextureVisible(true);
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}
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else
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{
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pTrack->SetTextureVisible(false);
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}
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}
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else
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{
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pTrack->SetTextureVisible(false);
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}
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}
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if (m_bActive || key.m_fadeTime + key.time > ac.time)
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{
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float ratio = (key.m_fadeTime > 0) ? (ac.time - key.time) / key.m_fadeTime : 1.f;
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if (ratio < 0.f)
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{
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ratio = 0.f;
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}
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ratio = MIN(ratio, 1.f);
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switch (key.m_fadeChangeType)
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{
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case IScreenFaderKey::eFCT_Square:
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ratio = ratio * ratio;
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break;
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case IScreenFaderKey::eFCT_CubicSquare:
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ratio = ratio * ratio * ratio;
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break;
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case IScreenFaderKey::eFCT_SquareRoot:
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ratio = sqrt(ratio);
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break;
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case IScreenFaderKey::eFCT_Sin:
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ratio = sinf(ratio * 3.14159265f * 0.5f);
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break;
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}
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if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
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{
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m_startColor(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
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}
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else
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{
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IScreenFaderKey preKey;
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pTrack->GetKey(nActiveKeyIndex - 1, &preKey);
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CalculateIsolatedKeyColor(preKey, ac.time, m_startColor);
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}
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if (key.m_fadeType == IScreenFaderKey::eFT_FadeIn)
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{
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if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
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{
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m_startColor.w = 1.f;
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}
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key.m_fadeColor.SetA(0.f);
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}
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else
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{
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if (!key.m_bUseCurColor || nActiveKeyIndex == 0)
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{
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m_startColor.w = 0.f;
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}
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key.m_fadeColor.SetA(1.f);
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}
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Vec4 fadeColorAsVec4(key.m_fadeColor.GetR(), key.m_fadeColor.GetG(), key.m_fadeColor.GetB(), key.m_fadeColor.GetA());
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pTrack->SetDrawColor(m_startColor + (fadeColorAsVec4 - m_startColor) * ratio);
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if (pTrack->GetDrawColor().w < 0.01f)
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{
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m_bActive = IsAnyTextureVisible();
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}
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else
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{
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m_bActive = true;
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}
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}
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}
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else
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{
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pTrack->SetTextureVisible(false);
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m_bActive = IsAnyTextureVisible();
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}
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}
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::CreateDefaultTracks()
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{
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CreateTrack(AnimParamType::ScreenFader);
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::OnReset()
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{
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CAnimNode::OnReset();
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m_bActive = false;
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::Activate(bool bActivate)
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{
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if (bActivate)
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{
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m_bActive = false;
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}
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if (m_texPrecached == false)
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{
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PrecacheTexData();
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}
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}
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//-----------------------------------------------------------------------------
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/// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component
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void CAnimScreenFaderNode::Serialize
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(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks)
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{
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CAnimNode::Serialize(xmlNode, bLoading, bLoadEmptyTracks);
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if (bLoading)
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{
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PrecacheTexData();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CAnimScreenFaderNode::Reflect(AZ::SerializeContext* serializeContext)
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{
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serializeContext->Class<CAnimScreenFaderNode, CAnimNode>()
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->Version(1);
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}
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//-----------------------------------------------------------------------------
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unsigned int CAnimScreenFaderNode::GetParamCount() const
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{
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return s_screenFaderNodeParams.size();
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}
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//-----------------------------------------------------------------------------
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CAnimParamType CAnimScreenFaderNode::GetParamType(unsigned int nIndex) const
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{
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if (nIndex >= 0 && nIndex < (int)s_screenFaderNodeParams.size())
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{
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return s_screenFaderNodeParams[nIndex].paramType;
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}
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return AnimParamType::Invalid;
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::SetFlags(int flags)
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{
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// call base class implementation. I'm avoiding the use of the Microsoft specific __super::SetFlags(flags) because it is not
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// platform agnostic
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CAnimNode::SetFlags(flags);
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if (flags & eAnimNodeFlags_Disabled)
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{
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// for screen faders, when disabling, we want to reset so the screen doesn't stay partially faded if a fade was in
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// effect when disabled
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OnReset();
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}
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}
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//-----------------------------------------------------------------------------
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bool CAnimScreenFaderNode::GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const
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{
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for (size_t i = 0; i < s_screenFaderNodeParams.size(); ++i)
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{
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if (s_screenFaderNodeParams[i].paramType == paramId)
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{
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info = s_screenFaderNodeParams[i];
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return true;
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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void CAnimScreenFaderNode::Render()
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{
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if (!m_bActive)
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{
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return;
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}
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if (gEnv->pRenderer)
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{
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size_t const paramCount = m_tracks.size();
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for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex)
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{
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CScreenFaderTrack* pTrack = static_cast<CScreenFaderTrack*>(GetTrackForParameter(AnimParamType::ScreenFader, paramIndex));
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if (!pTrack)
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{
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continue;
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}
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int textureId = -1;
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if (pTrack->IsTextureVisible())
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{
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textureId = (pTrack->GetActiveTexture() != 0) ? pTrack->GetActiveTexture()->GetTextureID() : -1;
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}
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gEnv->pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST);
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gEnv->pRenderer->Draw2dImage(0, 0, m_screenWidth, m_screenHeight, textureId, 0.0f, 1.0f, 1.0f, 0.0f, 0.f,
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pTrack->GetDrawColor().x, pTrack->GetDrawColor().y, pTrack->GetDrawColor().z, pTrack->GetDrawColor().w, 0.f);
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}
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}
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}
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bool CAnimScreenFaderNode::IsAnyTextureVisible() const
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{
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size_t const paramCount = m_tracks.size();
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for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex)
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{
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CScreenFaderTrack* pTrack = static_cast<CScreenFaderTrack*>(GetTrackForParameter(AnimParamType::ScreenFader, paramIndex));
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if (!pTrack)
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{
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continue;
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}
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if (pTrack->IsTextureVisible())
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{
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return true;
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}
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}
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return false;
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}
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void CAnimScreenFaderNode::PrecacheTexData()
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{
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size_t const paramCount = m_tracks.size();
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for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex)
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{
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IAnimTrack* pTrack = m_tracks[paramIndex].get();
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if (!pTrack)
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{
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continue;
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}
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switch (m_tracks[paramIndex]->GetParameterType().GetType())
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{
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case AnimParamType::ScreenFader:
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{
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CScreenFaderTrack* pFaderTrack = static_cast<CScreenFaderTrack*>(pTrack);
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pFaderTrack->PreloadTextures();
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}
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break;
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}
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}
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m_texPrecached = true;
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}
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