137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "LyShine_precompiled.h"
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#include "LyShineTest.h"
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#include <Mocks/ISystemMock.h>
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#include <Mocks/IRendererMock.h>
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#include <Mocks/ITextureMock.h>
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#include <I3DEngine.h> // needed for SRenderingPassInfo
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#include <Sprite.h>
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namespace UnitTest
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{
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class LyShineSpriteTest
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: public LyShineTest
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{
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protected:
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void SetupApplication() override
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{
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AZ::ComponentApplication::Descriptor appDesc;
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appDesc.m_memoryBlocksByteSize = 10 * 1024 * 1024;
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appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_FULL;
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appDesc.m_stackRecordLevels = 20;
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AZ::ComponentApplication::StartupParameters appStartup;
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// Module needs to be created this way to create CryString allocator for test
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appStartup.m_createStaticModulesCallback =
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[](AZStd::vector<AZ::Module*>& modules)
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{
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modules.emplace_back(new LyShine::LyShineModule);
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};
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m_systemEntity = m_application.Create(appDesc, appStartup);
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m_systemEntity->Init();
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m_systemEntity->Activate();
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}
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void SetupEnvironment() override
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{
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LyShineTest::SetupEnvironment();
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m_data = AZStd::make_unique<DataMembers>();
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m_env->m_stubEnv.pRenderer = &m_data->m_renderer;
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}
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void TearDown() override
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{
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m_data.reset();
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LyShineTest::TearDown();
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}
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struct DataMembers
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{
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testing::NiceMock<IRendererMock> m_renderer;
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};
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AZStd::unique_ptr<DataMembers> m_data;
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};
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TEST_F(LyShineSpriteTest, Sprite_CanAcquireRenderTarget)
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{
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// initialize to create the static sprite cache
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CSprite::Initialize();
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const char* renderTargetName = "$test";
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(nullptr));
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CSprite* sprite = CSprite::CreateSprite(renderTargetName);
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ASSERT_NE(sprite, nullptr);
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ITexture* texture = sprite->GetTexture();
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EXPECT_EQ(texture, nullptr);
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ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
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// expect the sprite acquires the texture and increments the reference count
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillOnce(testing::Return(mockTexture));
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EXPECT_CALL(*mockTexture, AddRef()).Times(1);
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texture = sprite->GetTexture();
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EXPECT_EQ(texture, mockTexture);
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// the sprite should attempt to release the texture by calling ReleaseResourceAsync
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// Using the A<type> matcher to force the type to be AZStd::unique_ptr<SResourceAsync>, but allow any value to be used for that type
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EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
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delete sprite;
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sprite = nullptr;
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CSprite::Shutdown();
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delete mockTexture;
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}
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TEST_F(LyShineSpriteTest, Sprite_CanCreateWithExistingRenderTarget)
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{
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// initialize to create the static sprite cache
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CSprite::Initialize();
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ITextureMock* mockTexture = new testing::NiceMock<ITextureMock>;
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const char* renderTargetName = "$test";
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EXPECT_CALL(m_data->m_renderer, EF_GetTextureByName(testing::_, testing::_)).WillRepeatedly(testing::Return(mockTexture));
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// the sprite should increment the ref count on the texture
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EXPECT_CALL(*mockTexture, AddRef()).Times(1);
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CSprite* sprite = CSprite::CreateSprite(renderTargetName);
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ASSERT_NE(sprite, nullptr);
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ITexture* texture = sprite->GetTexture();
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EXPECT_EQ(texture, mockTexture);
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// the sprite should attempt to release the texture by calling ReleaseResourceAsync
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EXPECT_CALL(m_data->m_renderer, ReleaseResourceAsync(testing::A<AZStd::unique_ptr<SResourceAsync>>())).Times(1);
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delete sprite;
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sprite = nullptr;
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CSprite::Shutdown();
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delete mockTexture;
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}
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} //namespace UnitTest
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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