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o3de/Gems/LyShine/Code/Editor/ViewportPivot.cpp
T
2021-03-08 14:30:57 -08:00

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1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "EditorCommon.h"
#include "ViewportPivot.h"
ViewportPivot::ViewportPivot()
: m_pivot(new ViewportIcon("Editor/Plugins/UiCanvasEditor/CanvasIcons/Pivot.tif"))
{
}
ViewportPivot::~ViewportPivot()
{
}
AZ::Vector2 ViewportPivot::GetSize() const
{
return (m_pivot ? m_pivot->GetTextureSize() : AZ::Vector2(0.0f, 0.0f));
}
void ViewportPivot::Draw(Draw2dHelper& draw2d,
const AZ::Entity* element,
bool isHighlighted) const
{
if (!element)
{
// Don't draw anything if there is no element or it's controlled by a layout.
return;
}
// Determine whether to highlight the icon
AZ::Color color = (isHighlighted) ? ViewportHelpers::highlightColor : ViewportHelpers::pivotColor;
// Make the pivot opaque
color.SetA(1.0f);
// Draw the pivot icon
AZ::Vector2 pivot;
EBUS_EVENT_ID_RESULT(pivot, element->GetId(), UiTransformBus, GetViewportSpacePivot);
m_pivot->Draw(draw2d, pivot, AZ::Matrix4x4::CreateIdentity(), 0.0f, color);
}