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o3de/Gems/LyShine/Code/Editor/SpriteBorderEditorCommon.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "SpriteBorderEditorCommon.h"
bool IsBorderVertical(SpriteBorder border)
{
return ((border == SpriteBorder::Left) ||
(border == SpriteBorder::Right));
}
float GetBorderValueInPixels(ISprite* sprite, SpriteBorder b, float totalSizeInPixels, AZ::u32 cellIndex)
{
// IMPORTANT: We CAN'T replace totalSizeInPixels with
// sprite->GetTexture()->GetWidth()/GetHeight() because
// it DOESN'T return the original texture file's size.
ISprite::Borders sb = sprite->GetCellUvBorders(cellIndex);
float* f = nullptr;
if (b == SpriteBorder::Top)
{
f = &sb.m_top;
}
else if (b == SpriteBorder::Bottom)
{
f = &sb.m_bottom;
}
else if (b == SpriteBorder::Left)
{
f = &sb.m_left;
}
else if (b == SpriteBorder::Right)
{
f = &sb.m_right;
}
else
{
AZ_Assert(false, "Invalid border enum value");
f = nullptr;
}
return (*f * totalSizeInPixels);
}
void SetBorderValue(ISprite* sprite, SpriteBorder b, float pixelPosition, float totalSizeInPixels, AZ::u32 cellIndex)
{
// IMPORTANT: We CAN'T replace totalSizeInPixels with
// sprite->GetTexture()->GetWidth()/GetHeight() because
// it DOESN'T return the original texture file's size.
ISprite::Borders sb = sprite->GetCellUvBorders(cellIndex);
float* f = nullptr;
if (b == SpriteBorder::Top)
{
f = &sb.m_top;
}
else if (b == SpriteBorder::Bottom)
{
f = &sb.m_bottom;
}
else if (b == SpriteBorder::Left)
{
f = &sb.m_left;
}
else if (b == SpriteBorder::Right)
{
f = &sb.m_right;
}
else
{
AZ_Assert(false, "Invalid border enum value");
f = nullptr;
}
*f = AZ::GetMin<float>(pixelPosition / totalSizeInPixels, 1.0f);
sprite->SetCellBorders(cellIndex, sb);
}
const char* SpriteBorderToString(SpriteBorder b)
{
if (b == SpriteBorder::Top)
{
return "Top";
}
else if (b == SpriteBorder::Bottom)
{
return "Bottom";
}
else if (b == SpriteBorder::Left)
{
return "Left";
}
else if (b == SpriteBorder::Right)
{
return "Right";
}
else
{
AZ_Assert(false, "Invalid border enum value");
return "UNKNOWN";
}
}