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o3de/Gems/LyShine/Code/Editor/PropertyHandlerLayoutPadding.h
T
2021-03-08 14:30:57 -08:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <LyShine/UiBase.h>
#include <LyShine/Bus/UiTransform2dBus.h>
#include "UIVectorPropertyHandlerBase.h"
class PropertyHandlerLayoutPadding
: public UIVectorPropertyHandlerBase<UiLayoutInterface::Padding>
{
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerLayoutPadding, AZ::SystemAllocator, 0);
PropertyHandlerLayoutPadding()
: UIVectorPropertyHandlerBase(4, 2)
{
}
AZ::u32 GetHandlerName(void) const override { return AZ::Edit::UIHandlers::LayoutPadding; }
QWidget* CreateGUI(QWidget* pParent) override;
static void Register();
};